Fixes crash when pressing enter in ConnectDialog with nothing selected

This commit is contained in:
Haoyu Qiu 2020-02-16 20:45:10 +08:00
parent 53cf289f30
commit cf8eedb2f5
2 changed files with 4 additions and 13 deletions

View file

@ -119,6 +119,9 @@ void ConnectDialog::ok_pressed() {
return;
}
Node *target = tree->get_selected();
if (!target) {
return; // Nothing selected in the tree, not an error.
}
if (target->get_script().is_null()) {
if (!target->has_method(dst_method->get_text())) {
error->set_text(TTR("Target method not found. Specify a valid method or attach a script to the target node."));
@ -149,16 +152,6 @@ void ConnectDialog::_tree_node_selected() {
_update_ok_enabled();
}
/*
* Called each time a target node is activated within the target node tree.
*/
void ConnectDialog::_tree_item_activated() {
if (!get_ok()->is_disabled()) {
get_ok()->emit_signal("pressed");
}
}
/*
* Adds a new parameter bind to connection.
*/
@ -243,7 +236,6 @@ void ConnectDialog::_bind_methods() {
ClassDB::bind_method("_advanced_pressed", &ConnectDialog::_advanced_pressed);
ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed);
ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected);
ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled);
@ -397,7 +389,7 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
tree->get_scene_tree()->connect("item_activated", this, "_tree_item_activated");
tree->get_scene_tree()->connect("item_activated", this, "_ok");
tree->connect("node_selected", this, "_tree_node_selected");
tree->set_connect_to_script_mode(true);

View file

@ -76,7 +76,6 @@ class ConnectDialog : public ConfirmationDialog {
void ok_pressed();
void _cancel_pressed();
void _tree_node_selected();
void _tree_item_activated();
void _add_bind();
void _remove_bind();
void _advanced_pressed();