fix android input doe's not work(line edit/text edit)

This commit is contained in:
sanikoyes 2014-03-12 20:41:09 +08:00
parent 98a970585a
commit cf9d97018f
4 changed files with 304 additions and 6 deletions

View file

@ -283,13 +283,44 @@ public class Godot extends Activity implements SensorEventListener
return true;
}
@Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
String s = event.getCharacters();
if (s == null || s.length() == 0)
return super.onKeyMultiple(inKeyCode, repeatCount, event);
final char[] cc = s.toCharArray();
int cnt = 0;
for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
final Activity me = this;
queueEvent(new Runnable() {
// This method will be called on the rendering thread:
public void run() {
for (int i = 0, n = cc.length; i < n; i++) {
int keyCode;
if ((keyCode = cc[i]) != 0) {
// Simulate key down and up...
GodotLib.key(0, keyCode, true);
GodotLib.key(0, keyCode, false);
}
}
}
});
return true;
}
private void queueEvent(Runnable runnable) {
// TODO Auto-generated method stub
}
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
GodotLib.key(event.getUnicodeChar(0), false);
GodotLib.key(keyCode, event.getUnicodeChar(0), false);
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
GodotLib.key(event.getUnicodeChar(0), true);
GodotLib.key(keyCode, event.getUnicodeChar(0), true);
return super.onKeyDown(keyCode, event);
};

View file

@ -51,7 +51,7 @@ public class GodotLib {
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void key(int p_unicode_char, boolean p_pressed);
public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
public static native void focusin();
public static native void focusout();
public static native void audio();

View file

@ -38,6 +38,7 @@
#include "globals.h"
#include "thread_jandroid.h"
#include "core/os/keyboard.h"
static OS_Android *os_android=NULL;
@ -924,14 +925,280 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobje
}
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed) {
/*
* Android Key codes.
*/
enum {
AKEYCODE_UNKNOWN = 0,
AKEYCODE_SOFT_LEFT = 1,
AKEYCODE_SOFT_RIGHT = 2,
AKEYCODE_HOME = 3,
AKEYCODE_BACK = 4,
AKEYCODE_CALL = 5,
AKEYCODE_ENDCALL = 6,
AKEYCODE_0 = 7,
AKEYCODE_1 = 8,
AKEYCODE_2 = 9,
AKEYCODE_3 = 10,
AKEYCODE_4 = 11,
AKEYCODE_5 = 12,
AKEYCODE_6 = 13,
AKEYCODE_7 = 14,
AKEYCODE_8 = 15,
AKEYCODE_9 = 16,
AKEYCODE_STAR = 17,
AKEYCODE_POUND = 18,
AKEYCODE_DPAD_UP = 19,
AKEYCODE_DPAD_DOWN = 20,
AKEYCODE_DPAD_LEFT = 21,
AKEYCODE_DPAD_RIGHT = 22,
AKEYCODE_DPAD_CENTER = 23,
AKEYCODE_VOLUME_UP = 24,
AKEYCODE_VOLUME_DOWN = 25,
AKEYCODE_POWER = 26,
AKEYCODE_CAMERA = 27,
AKEYCODE_CLEAR = 28,
AKEYCODE_A = 29,
AKEYCODE_B = 30,
AKEYCODE_C = 31,
AKEYCODE_D = 32,
AKEYCODE_E = 33,
AKEYCODE_F = 34,
AKEYCODE_G = 35,
AKEYCODE_H = 36,
AKEYCODE_I = 37,
AKEYCODE_J = 38,
AKEYCODE_K = 39,
AKEYCODE_L = 40,
AKEYCODE_M = 41,
AKEYCODE_N = 42,
AKEYCODE_O = 43,
AKEYCODE_P = 44,
AKEYCODE_Q = 45,
AKEYCODE_R = 46,
AKEYCODE_S = 47,
AKEYCODE_T = 48,
AKEYCODE_U = 49,
AKEYCODE_V = 50,
AKEYCODE_W = 51,
AKEYCODE_X = 52,
AKEYCODE_Y = 53,
AKEYCODE_Z = 54,
AKEYCODE_COMMA = 55,
AKEYCODE_PERIOD = 56,
AKEYCODE_ALT_LEFT = 57,
AKEYCODE_ALT_RIGHT = 58,
AKEYCODE_SHIFT_LEFT = 59,
AKEYCODE_SHIFT_RIGHT = 60,
AKEYCODE_TAB = 61,
AKEYCODE_SPACE = 62,
AKEYCODE_SYM = 63,
AKEYCODE_EXPLORER = 64,
AKEYCODE_ENVELOPE = 65,
AKEYCODE_ENTER = 66,
AKEYCODE_DEL = 67,
AKEYCODE_GRAVE = 68,
AKEYCODE_MINUS = 69,
AKEYCODE_EQUALS = 70,
AKEYCODE_LEFT_BRACKET = 71,
AKEYCODE_RIGHT_BRACKET = 72,
AKEYCODE_BACKSLASH = 73,
AKEYCODE_SEMICOLON = 74,
AKEYCODE_APOSTROPHE = 75,
AKEYCODE_SLASH = 76,
AKEYCODE_AT = 77,
AKEYCODE_NUM = 78,
AKEYCODE_HEADSETHOOK = 79,
AKEYCODE_FOCUS = 80, // *Camera* focus
AKEYCODE_PLUS = 81,
AKEYCODE_MENU = 82,
AKEYCODE_NOTIFICATION = 83,
AKEYCODE_SEARCH = 84,
AKEYCODE_MEDIA_PLAY_PAUSE= 85,
AKEYCODE_MEDIA_STOP = 86,
AKEYCODE_MEDIA_NEXT = 87,
AKEYCODE_MEDIA_PREVIOUS = 88,
AKEYCODE_MEDIA_REWIND = 89,
AKEYCODE_MEDIA_FAST_FORWARD = 90,
AKEYCODE_MUTE = 91,
AKEYCODE_PAGE_UP = 92,
AKEYCODE_PAGE_DOWN = 93,
AKEYCODE_PICTSYMBOLS = 94,
AKEYCODE_SWITCH_CHARSET = 95,
AKEYCODE_BUTTON_A = 96,
AKEYCODE_BUTTON_B = 97,
AKEYCODE_BUTTON_C = 98,
AKEYCODE_BUTTON_X = 99,
AKEYCODE_BUTTON_Y = 100,
AKEYCODE_BUTTON_Z = 101,
AKEYCODE_BUTTON_L1 = 102,
AKEYCODE_BUTTON_R1 = 103,
AKEYCODE_BUTTON_L2 = 104,
AKEYCODE_BUTTON_R2 = 105,
AKEYCODE_BUTTON_THUMBL = 106,
AKEYCODE_BUTTON_THUMBR = 107,
AKEYCODE_BUTTON_START = 108,
AKEYCODE_BUTTON_SELECT = 109,
AKEYCODE_BUTTON_MODE = 110,
// NOTE: If you add a new keycode here you must also add it to several other files.
// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
};
struct _WinTranslatePair {
unsigned int keysym;
unsigned int keycode;
};
static _WinTranslatePair _ak_to_keycode[]={
{ KEY_TAB, AKEYCODE_TAB },
{ KEY_ENTER, AKEYCODE_ENTER },
{ KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
{ KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
{ KEY_ALT, AKEYCODE_ALT_LEFT },
{ KEY_ALT, AKEYCODE_ALT_RIGHT },
{ KEY_MENU, AKEYCODE_MENU },
{ KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
{ KEY_ESCAPE, AKEYCODE_BACK },
{ KEY_SPACE, AKEYCODE_SPACE },
{ KEY_PAGEUP, AKEYCODE_PAGE_UP },
{ KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
{ KEY_HOME, AKEYCODE_HOME },//(0x24)
{ KEY_LEFT, AKEYCODE_DPAD_LEFT },
{ KEY_UP, AKEYCODE_DPAD_UP },
{ KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
{ KEY_DOWN, AKEYCODE_DPAD_DOWN},
{ KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
{ KEY_BACKSPACE, AKEYCODE_DEL},
{ KEY_0, AKEYCODE_0 },////0 key
{ KEY_1, AKEYCODE_1 },////1 key
{ KEY_2, AKEYCODE_2 },////2 key
{ KEY_3, AKEYCODE_3 },////3 key
{ KEY_4, AKEYCODE_4 },////4 key
{ KEY_5, AKEYCODE_5 },////5 key
{ KEY_6, AKEYCODE_6 },////6 key
{ KEY_7, AKEYCODE_7 },////7 key
{ KEY_8, AKEYCODE_8 },////8 key
{ KEY_9, AKEYCODE_9 },////9 key
{ KEY_A, AKEYCODE_A },////A key
{ KEY_B, AKEYCODE_B },////B key
{ KEY_C, AKEYCODE_C },////C key
{ KEY_D, AKEYCODE_D },////D key
{ KEY_E, AKEYCODE_E },////E key
{ KEY_F, AKEYCODE_F },////F key
{ KEY_G, AKEYCODE_G },////G key
{ KEY_H, AKEYCODE_H },////H key
{ KEY_I, AKEYCODE_I },////I key
{ KEY_J, AKEYCODE_J },////J key
{ KEY_K, AKEYCODE_K },////K key
{ KEY_L, AKEYCODE_L },////L key
{ KEY_M, AKEYCODE_M },////M key
{ KEY_N, AKEYCODE_N },////N key
{ KEY_O, AKEYCODE_O },////O key
{ KEY_P, AKEYCODE_P },////P key
{ KEY_Q, AKEYCODE_Q },////Q key
{ KEY_R, AKEYCODE_R },////R key
{ KEY_S, AKEYCODE_S },////S key
{ KEY_T, AKEYCODE_T },////T key
{ KEY_U, AKEYCODE_U },////U key
{ KEY_V, AKEYCODE_V },////V key
{ KEY_W, AKEYCODE_W },////W key
{ KEY_X, AKEYCODE_X },////X key
{ KEY_Y, AKEYCODE_Y },////Y key
{ KEY_Z, AKEYCODE_Z },////Z key
{ KEY_HOMEPAGE, AKEYCODE_EXPLORER},
{ KEY_LAUNCH0, AKEYCODE_BUTTON_A},
{ KEY_LAUNCH1, AKEYCODE_BUTTON_B},
{ KEY_LAUNCH2, AKEYCODE_BUTTON_C},
{ KEY_LAUNCH3, AKEYCODE_BUTTON_X},
{ KEY_LAUNCH4, AKEYCODE_BUTTON_Y},
{ KEY_LAUNCH5, AKEYCODE_BUTTON_Z},
{ KEY_LAUNCH6, AKEYCODE_BUTTON_L1},
{ KEY_LAUNCH7, AKEYCODE_BUTTON_R1},
{ KEY_LAUNCH8, AKEYCODE_BUTTON_L2},
{ KEY_LAUNCH9, AKEYCODE_BUTTON_R2},
{ KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL},
{ KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR},
{ KEY_LAUNCHC, AKEYCODE_BUTTON_START},
{ KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT},
{ KEY_LAUNCHE, AKEYCODE_BUTTON_MODE},
{ KEY_VOLUMEMUTE, AKEYCODE_MUTE},
{ KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN},
{ KEY_VOLUMEUP, AKEYCODE_VOLUME_UP},
{ KEY_BACK, AKEYCODE_MEDIA_REWIND },
{ KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
{ KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
{ KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
{ KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
{ KEY_PLUS, AKEYCODE_PLUS },
{ KEY_EQUAL, AKEYCODE_EQUALS},// the '+' key
{ KEY_COMMA, AKEYCODE_COMMA},// the ',' key
{ KEY_MINUS, AKEYCODE_MINUS},// the '-' key
{ KEY_SLASH, AKEYCODE_SLASH},// the '/?' key
{ KEY_BACKSLASH, AKEYCODE_BACKSLASH},
{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET},
{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET},
{ KEY_UNKNOWN, 0} };
/*
TODO: map these android key:
AKEYCODE_SOFT_LEFT = 1,
AKEYCODE_SOFT_RIGHT = 2,
AKEYCODE_CALL = 5,
AKEYCODE_ENDCALL = 6,
AKEYCODE_STAR = 17,
AKEYCODE_POUND = 18,
AKEYCODE_POWER = 26,
AKEYCODE_CAMERA = 27,
AKEYCODE_CLEAR = 28,
AKEYCODE_SYM = 63,
AKEYCODE_ENVELOPE = 65,
AKEYCODE_GRAVE = 68,
AKEYCODE_SEMICOLON = 74,
AKEYCODE_APOSTROPHE = 75,
AKEYCODE_AT = 77,
AKEYCODE_NUM = 78,
AKEYCODE_HEADSETHOOK = 79,
AKEYCODE_FOCUS = 80, // *Camera* focus
AKEYCODE_NOTIFICATION = 83,
AKEYCODE_SEARCH = 84,
AKEYCODE_PICTSYMBOLS = 94,
AKEYCODE_SWITCH_CHARSET = 95,
*/
static unsigned int android_get_keysym(unsigned int p_code) {
for(int i=0;_ak_to_keycode[i].keysym!=KEY_UNKNOWN;i++) {
if (_ak_to_keycode[i].keycode==p_code) {
//print_line("outcode: " + _ak_to_keycode[i].keysym);
return _ak_to_keycode[i].keysym;
}
}
return KEY_UNKNOWN;
}
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
InputEvent ievent;
ievent.type = InputEvent::KEY;
ievent.device = 0;
int val = p_unicode_char;
ievent.key.scancode = val;
int scancode = android_get_keysym(p_scancode);
ievent.key.scancode = scancode;
ievent.key.unicode = val;
ievent.key.pressed = p_pressed;
print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent.key.scancode) + " Unicode: " + String::num(val));
ievent.key.mod.shift=false;
ievent.key.mod.alt=false;
ievent.key.mod.control=false;
ievent.key.echo=false;
if (val == 61448) {
ievent.key.scancode = KEY_BACKSPACE;
ievent.key.unicode = KEY_BACKSPACE;

View file

@ -42,7 +42,7 @@ extern "C" {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);