Fix .app bundle crash on macOS

This commit is contained in:
bruvzg 2018-11-04 11:15:39 +02:00
parent 121cead38e
commit cfce8de0b5
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GPG key ID: 89DD917D9CE4218D

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@ -328,14 +328,14 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
//_GodotPlatformSetCursorMode(window, window->cursorMode);
[OS_OSX::singleton->context update];
get_mouse_pos(
[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
[OS_OSX::singleton->window_view backingScaleFactor]);
if (OS_OSX::singleton->input)
if (OS_OSX::singleton->get_main_loop()) {
get_mouse_pos(
[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
[OS_OSX::singleton->window_view backingScaleFactor]);
OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
}
- (void)windowDidResignKey:(NSNotification *)notification {