renamed node path, closes #5691
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f79a5c464b
commit
cfe4b30941
6 changed files with 5 additions and 5 deletions
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@ -27,7 +27,7 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "path_db.h"
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#include "node_path.h"
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#include "print_string.h"
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#include "print_string.h"
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@ -43,7 +43,7 @@
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#include "math_2d.h"
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#include "math_2d.h"
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#include "matrix3.h"
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#include "matrix3.h"
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#include "os/power.h"
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#include "os/power.h"
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#include "path_db.h"
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#include "node_path.h"
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#include "plane.h"
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#include "plane.h"
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#include "quat.h"
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#include "quat.h"
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#include "rect3.h"
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#include "rect3.h"
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@ -29,7 +29,7 @@
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/*************************************************************************/
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/*************************************************************************/
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#include <godot/node_path.h>
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#include <godot/node_path.h>
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#include "core/path_db.h"
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#include "core/node_path.h"
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#include "core/variant.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -33,7 +33,7 @@
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#include "class_db.h"
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#include "class_db.h"
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#include "map.h"
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#include "map.h"
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#include "object.h"
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#include "object.h"
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#include "path_db.h"
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#include "node_path.h"
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#include "project_settings.h"
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#include "project_settings.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/scene_tree.h"
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#include "script_language.h"
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#include "script_language.h"
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@ -30,7 +30,7 @@
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#ifndef SCENE_STRING_NAMES_H
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#ifndef SCENE_STRING_NAMES_H
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#define SCENE_STRING_NAMES_H
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#define SCENE_STRING_NAMES_H
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#include "path_db.h"
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#include "node_path.h"
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#include "string_db.h"
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#include "string_db.h"
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class SceneStringNames {
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class SceneStringNames {
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