Fix mouse position not being scaled when window size is changed
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1 changed files with 2 additions and 2 deletions
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@ -790,7 +790,7 @@ void Viewport::update_canvas_items() {
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}
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void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) {
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if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) {
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if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect == p_to_screen_rect) {
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return;
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}
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@ -1090,7 +1090,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
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if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
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pre_xf.elements[2] = -to_screen_rect.position;
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pre_xf.scale(size / to_screen_rect.size);
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pre_xf.scale(Vector2(size) / to_screen_rect.size);
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}
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return pre_xf;
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