Fix AnimatedSprite normal map loading
Normal map names are now correctly set up during loading.
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@ -274,6 +274,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
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}
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animations[d["name"]] = anim;
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animations[d["name"]].normal_name = String(d["name"]) + NORMAL_SUFFIX;
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}
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}
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