[3.x] Fix get_base_dir windows top level directory logic
This is a fix for https://github.com/godotengine/godot/issues/52048
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1 changed files with 32 additions and 16 deletions
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@ -3967,26 +3967,42 @@ bool String::is_rel_path() const {
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}
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String String::get_base_dir() const {
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int basepos = find(":/");
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if (basepos == -1) {
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basepos = find(":\\");
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}
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String rs;
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String base;
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int end = 0;
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// url scheme style base
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int basepos = find("://");
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if (basepos != -1) {
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int end = basepos + 3;
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rs = substr(end, length());
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base = substr(0, end);
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} else {
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if (begins_with("/")) {
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rs = substr(1, length());
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base = "/";
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} else {
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rs = *this;
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end = basepos + 3;
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}
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// windows top level directory base
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if (end == 0) {
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basepos = find(":/");
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if (basepos == -1) {
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basepos = find(":\\");
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}
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if (basepos != -1) {
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end = basepos + 2;
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}
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}
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int sep = MAX(rs.find_last("/"), rs.find_last("\\"));
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// unix root directory base
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if (end == 0) {
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if (begins_with("/")) {
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end = 1;
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}
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}
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String rs;
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String base;
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if (end != 0) {
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rs = substr(end, length());
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base = substr(0, end);
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} else {
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rs = *this;
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}
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int sep = MAX(rs.rfind("/"), rs.rfind("\\"));
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if (sep == -1) {
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return base;
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}
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