Merge pull request #42949 from DavidSichma/shaderglobals
Shader globals bugfixes
This commit is contained in:
commit
d05c7da1aa
3 changed files with 22 additions and 16 deletions
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@ -1172,7 +1172,7 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
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}
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}
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EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
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EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
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bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing");
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector2_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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@ -1258,7 +1258,7 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool
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}
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}
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EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
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EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
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bool horizontal = !p_force_wide && bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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@ -1353,7 +1353,7 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
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}
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}
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EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
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EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
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bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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@ -1435,7 +1435,7 @@ void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider) {
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}
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}
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EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
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EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
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bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing");
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector2_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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@ -1521,7 +1521,7 @@ void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) {
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}
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}
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EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
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EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
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bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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@ -1605,7 +1605,7 @@ void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider) {
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}
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}
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EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
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EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
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bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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if (p_force_wide) {
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if (p_force_wide) {
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@ -1690,7 +1690,7 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
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}
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}
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EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
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EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
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bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
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bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
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BoxContainer *bc;
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BoxContainer *bc;
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@ -284,7 +284,13 @@ static Variant create_var(RS::GlobalVariableType p_type) {
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return Vector3i();
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return Vector3i();
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}
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}
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case RS::GLOBAL_VAR_TYPE_UVEC4: {
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case RS::GLOBAL_VAR_TYPE_UVEC4: {
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return Rect2i();
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Vector<int> v4;
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v4.resize(4);
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v4.write[0] = 0;
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v4.write[1] = 0;
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v4.write[2] = 0;
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v4.write[3] = 0;
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return v4;
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}
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}
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case RS::GLOBAL_VAR_TYPE_FLOAT: {
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case RS::GLOBAL_VAR_TYPE_FLOAT: {
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return 0.0;
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return 0.0;
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@ -324,7 +330,7 @@ static Variant create_var(RS::GlobalVariableType p_type) {
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}
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}
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case RS::GLOBAL_VAR_TYPE_MAT4: {
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case RS::GLOBAL_VAR_TYPE_MAT4: {
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Vector<real_t> xform;
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Vector<real_t> xform;
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xform.resize(4);
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xform.resize(16);
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xform.write[0] = 1;
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xform.write[0] = 1;
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xform.write[1] = 0;
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xform.write[1] = 0;
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xform.write[2] = 0;
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xform.write[2] = 0;
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@ -423,13 +423,13 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
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return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
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return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
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}
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}
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case ShaderLanguage::TYPE_BVEC2: {
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case ShaderLanguage::TYPE_BVEC2: {
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return "(" + p_buffer + "[" + p_index + "].xy != vec2(0.0))";
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return "(notEqual(" + p_buffer + "[" + p_index + "].xy, vec2(0.0)))";
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}
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}
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case ShaderLanguage::TYPE_BVEC3: {
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case ShaderLanguage::TYPE_BVEC3: {
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return "(" + p_buffer + "[" + p_index + "].xyz != vec3(0.0))";
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return "(notEqual(" + p_buffer + "[" + p_index + "].xyz, vec3(0.0)))";
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}
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}
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case ShaderLanguage::TYPE_BVEC4: {
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case ShaderLanguage::TYPE_BVEC4: {
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return "(" + p_buffer + "[" + p_index + "].xyzw != vec4(0.0))";
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return "(notEqual(" + p_buffer + "[" + p_index + "].xyzw, vec4(0.0)))";
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}
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}
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case ShaderLanguage::TYPE_INT: {
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case ShaderLanguage::TYPE_INT: {
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return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
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return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
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@ -444,16 +444,16 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
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return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
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return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
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}
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}
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case ShaderLanguage::TYPE_UINT: {
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case ShaderLanguage::TYPE_UINT: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].x)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].x)";
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}
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}
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case ShaderLanguage::TYPE_UVEC2: {
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case ShaderLanguage::TYPE_UVEC2: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xy)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xy)";
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}
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}
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case ShaderLanguage::TYPE_UVEC3: {
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case ShaderLanguage::TYPE_UVEC3: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyz)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyz)";
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}
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}
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case ShaderLanguage::TYPE_UVEC4: {
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case ShaderLanguage::TYPE_UVEC4: {
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return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyzw)";
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return "floatBitsToUint(" + p_buffer + "[" + p_index + "].xyzw)";
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}
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}
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case ShaderLanguage::TYPE_FLOAT: {
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case ShaderLanguage::TYPE_FLOAT: {
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return "(" + p_buffer + "[" + p_index + "].x)";
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return "(" + p_buffer + "[" + p_index + "].x)";
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