GDScript: Fix setting native type with script inheritance

Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
This commit is contained in:
George Marques 2023-02-21 14:09:10 -03:00
parent 7e79aead99
commit d076c76551
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GPG key ID: 046BD46A3201E43D

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@ -2265,13 +2265,15 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type, p_script);
int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type];
p_script->native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
ERR_FAIL_COND_V(p_script->native.is_null(), ERR_BUG);
// Inheritance
switch (base_type.kind) {
case GDScriptDataType::NATIVE: {
int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type];
p_script->native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
ERR_FAIL_COND_V(p_script->native.is_null(), ERR_BUG);
} break;
case GDScriptDataType::NATIVE:
// Nothing more to do.
break;
case GDScriptDataType::GDSCRIPT: {
Ref<GDScript> base = Ref<GDScript>(base_type.script_type);
if (base.is_null()) {
@ -2303,7 +2305,6 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
p_script->base = base;
p_script->_base = base.ptr();
p_script->member_indices = base->member_indices;
p_script->native = base->native;
} break;
default: {
_set_error("Parser bug: invalid inheritance.", nullptr);