Batching - fix number of verts in translation
The translation to larger vertex formats was assuming that batches were rects, and not accounting that the num_commands had a different meaning for lines and polys, so the calculation for number of vertices to translate was incorrect in these cases. Also prevents infinite loop if a single polygon has too many vertices to fit in the batch buffer.
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3768a37e39
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1 changed files with 38 additions and 7 deletions
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@ -179,6 +179,7 @@ public:
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// in the case of DEFAULT, this is num commands.
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// with rects, is number of command and rects.
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// with lines, is number of lines
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// with polys, is number of indices (actual rendered verts)
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uint32_t num_commands;
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// first vertex of this batch in the vertex lists
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@ -193,6 +194,29 @@ public:
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// for default batches we will store the parent item
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const RasterizerCanvas::Item *item;
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};
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uint32_t get_num_verts() const {
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switch (type) {
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default: {
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} break;
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case RasterizerStorageCommon::BT_RECT: {
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return num_commands * 4;
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} break;
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case RasterizerStorageCommon::BT_LINE: {
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return num_commands * 2;
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} break;
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case RasterizerStorageCommon::BT_LINE_AA: {
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return num_commands * 2;
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} break;
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case RasterizerStorageCommon::BT_POLY: {
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return num_commands;
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} break;
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}
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// error condition
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WARN_PRINT_ONCE("reading num_verts from incorrect batch type");
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return 0;
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}
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};
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struct BatchTex {
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@ -1596,7 +1620,15 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
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// could be done with a temporary vertex buffer
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BatchVertex *bvs = bdata.vertices.request(num_inds);
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if (!bvs) {
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// run out of space in the vertex buffer .. finish this function and draw what we have so far
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// run out of space in the vertex buffer
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// check for special case where the batching buffer is simply not big enough to fit this primitive.
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if (!bdata.vertices.size()) {
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// can't draw, ignore the primitive, otherwise we would enter an infinite loop
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WARN_PRINT_ONCE("poly has too many indices to draw, increase batch buffer size");
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return false;
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}
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// .. finish this function and draw what we have so far
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// return where we got to
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r_command_start = command_num;
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return true;
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@ -2952,10 +2984,9 @@ void C_PREAMBLE::_translate_batches_to_larger_FVF(uint32_t p_sequence_batch_type
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needs_new_batch = false;
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// create the colored verts (only if not default)
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//int first_vert = source_batch.first_quad * 4;
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//int end_vert = 4 * (source_batch.first_quad + source_batch.num_commands);
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int first_vert = source_batch.first_vert;
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int end_vert = first_vert + (4 * source_batch.num_commands);
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int num_verts = source_batch.get_num_verts();
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int end_vert = first_vert + num_verts;
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for (int v = first_vert; v < end_vert; v++) {
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RAST_DEV_DEBUG_ASSERT(bdata.vertices.size());
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@ -3012,10 +3043,10 @@ void C_PREAMBLE::_translate_batches_to_larger_FVF(uint32_t p_sequence_batch_type
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// create the colored verts (only if not default)
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if (source_batch.type != RasterizerStorageCommon::BT_DEFAULT) {
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// int first_vert = source_batch.first_quad * 4;
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// int end_vert = 4 * (source_batch.first_quad + source_batch.num_commands);
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int first_vert = source_batch.first_vert;
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int end_vert = first_vert + (4 * source_batch.num_commands);
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int num_verts = source_batch.get_num_verts();
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int end_vert = first_vert + num_verts;
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for (int v = first_vert; v < end_vert; v++) {
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RAST_DEV_DEBUG_ASSERT(bdata.vertices.size());
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