Fix parsing of the keep_screen_on
display setting
(cherry picked from commit 3c75887d41
)
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1 changed files with 1 additions and 1 deletions
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@ -392,7 +392,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onRegisterPluginWithGodotNative();
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}
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setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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setKeepScreenOn(Boolean.parseBoolean(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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// The Godot Android plugins are setup on completion of GodotLib.setup
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mainThreadHandler.post(() -> {
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