Make TextureButton and Button update on texture change

This commit is contained in:
A Thousand Ships 2023-08-29 11:26:05 +02:00
parent 7ce807a9c5
commit d0a98e1ddc
4 changed files with 52 additions and 11 deletions

View file

@ -31,6 +31,7 @@
#include "button.h"
#include "core/translation.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"
Size2 Button::get_minimum_size() const {
@ -309,7 +310,13 @@ void Button::set_icon(const Ref<Texture> &p_icon) {
if (icon == p_icon) {
return;
}
if (icon.is_valid()) {
icon->disconnect(SceneStringNames::get_singleton()->changed, this, "_texture_changed");
}
icon = p_icon;
if (icon.is_valid()) {
icon->connect(SceneStringNames::get_singleton()->changed, this, "_texture_changed");
}
update();
_change_notify("icon");
minimum_size_changed();
@ -319,6 +326,11 @@ Ref<Texture> Button::get_icon() const {
return icon;
}
void Button::_texture_changed() {
update();
minimum_size_changed();
}
void Button::set_expand_icon(bool p_expand_icon) {
expand_icon = p_expand_icon;
update();
@ -384,6 +396,8 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
ClassDB::bind_method(D_METHOD("_texture_changed"), &Button::_texture_changed);
BIND_ENUM_CONSTANT(ALIGN_LEFT);
BIND_ENUM_CONSTANT(ALIGN_CENTER);
BIND_ENUM_CONSTANT(ALIGN_RIGHT);

View file

@ -54,6 +54,8 @@ private:
TextAlign icon_align;
float _internal_margin[4];
void _texture_changed();
protected:
void _set_internal_margin(Margin p_margin, float p_value);
void _notification(int p_what);

View file

@ -29,7 +29,10 @@
/**************************************************************************/
#include "texture_button.h"
#include "core/typedefs.h"
#include "scene/scene_string_names.h"
#include <stdlib.h>
Size2 TextureButton::get_minimum_size() const {
@ -272,6 +275,8 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureButton::_texture_changed);
ADD_GROUP("Textures", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_texture", "get_normal_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_pressed_texture", "get_pressed_texture");
@ -294,25 +299,21 @@ void TextureButton::_bind_methods() {
}
void TextureButton::set_normal_texture(const Ref<Texture> &p_normal) {
normal = p_normal;
update();
minimum_size_changed();
_set_texture(&normal, p_normal);
}
void TextureButton::set_pressed_texture(const Ref<Texture> &p_pressed) {
pressed = p_pressed;
update();
minimum_size_changed();
_set_texture(&pressed, p_pressed);
}
void TextureButton::set_hover_texture(const Ref<Texture> &p_hover) {
hover = p_hover;
update();
minimum_size_changed();
_set_texture(&hover, p_hover);
}
void TextureButton::set_disabled_texture(const Ref<Texture> &p_disabled) {
disabled = p_disabled;
update();
_set_texture(&disabled, p_disabled);
}
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
@ -343,6 +344,27 @@ void TextureButton::set_focused_texture(const Ref<Texture> &p_focused) {
focused = p_focused;
};
void TextureButton::_set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture) {
DEV_ASSERT(p_destination);
Ref<Texture> &destination = *p_destination;
if (destination == p_texture) {
return;
}
if (destination.is_valid()) {
destination->disconnect(SceneStringNames::get_singleton()->changed, this, "_texture_changed");
}
destination = p_texture;
if (destination.is_valid()) {
destination->connect(SceneStringNames::get_singleton()->changed, this, "_texture_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
_texture_changed();
}
void TextureButton::_texture_changed() {
update();
minimum_size_changed();
}
bool TextureButton::get_expand() const {
return expand;
}

View file

@ -64,6 +64,9 @@ private:
bool hflip;
bool vflip;
void _set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture);
void _texture_changed();
protected:
virtual Size2 get_minimum_size() const;
virtual bool has_point(const Point2 &p_point) const;