Make TextureButton
and Button
update on texture change
This commit is contained in:
parent
7ce807a9c5
commit
d0a98e1ddc
4 changed files with 52 additions and 11 deletions
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@ -31,6 +31,7 @@
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#include "button.h"
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#include "core/translation.h"
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#include "scene/scene_string_names.h"
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#include "servers/visual_server.h"
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Size2 Button::get_minimum_size() const {
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@ -309,7 +310,13 @@ void Button::set_icon(const Ref<Texture> &p_icon) {
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if (icon == p_icon) {
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return;
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}
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if (icon.is_valid()) {
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icon->disconnect(SceneStringNames::get_singleton()->changed, this, "_texture_changed");
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}
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icon = p_icon;
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if (icon.is_valid()) {
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icon->connect(SceneStringNames::get_singleton()->changed, this, "_texture_changed");
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}
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update();
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_change_notify("icon");
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minimum_size_changed();
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@ -319,6 +326,11 @@ Ref<Texture> Button::get_icon() const {
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return icon;
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}
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void Button::_texture_changed() {
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update();
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minimum_size_changed();
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}
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void Button::set_expand_icon(bool p_expand_icon) {
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expand_icon = p_expand_icon;
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update();
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@ -384,6 +396,8 @@ void Button::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
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ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
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ClassDB::bind_method(D_METHOD("_texture_changed"), &Button::_texture_changed);
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BIND_ENUM_CONSTANT(ALIGN_LEFT);
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BIND_ENUM_CONSTANT(ALIGN_CENTER);
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BIND_ENUM_CONSTANT(ALIGN_RIGHT);
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@ -54,6 +54,8 @@ private:
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TextAlign icon_align;
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float _internal_margin[4];
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void _texture_changed();
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protected:
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void _set_internal_margin(Margin p_margin, float p_value);
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void _notification(int p_what);
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@ -29,7 +29,10 @@
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/**************************************************************************/
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#include "texture_button.h"
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#include "core/typedefs.h"
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#include "scene/scene_string_names.h"
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#include <stdlib.h>
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Size2 TextureButton::get_minimum_size() const {
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@ -272,6 +275,8 @@ void TextureButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand);
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ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
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ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureButton::_texture_changed);
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ADD_GROUP("Textures", "texture_");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_texture", "get_normal_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_pressed_texture", "get_pressed_texture");
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@ -294,25 +299,21 @@ void TextureButton::_bind_methods() {
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}
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void TextureButton::set_normal_texture(const Ref<Texture> &p_normal) {
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normal = p_normal;
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update();
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minimum_size_changed();
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_set_texture(&normal, p_normal);
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}
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void TextureButton::set_pressed_texture(const Ref<Texture> &p_pressed) {
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pressed = p_pressed;
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update();
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minimum_size_changed();
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_set_texture(&pressed, p_pressed);
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}
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void TextureButton::set_hover_texture(const Ref<Texture> &p_hover) {
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hover = p_hover;
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update();
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minimum_size_changed();
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_set_texture(&hover, p_hover);
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}
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void TextureButton::set_disabled_texture(const Ref<Texture> &p_disabled) {
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disabled = p_disabled;
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update();
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_set_texture(&disabled, p_disabled);
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}
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void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
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click_mask = p_click_mask;
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update();
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@ -343,6 +344,27 @@ void TextureButton::set_focused_texture(const Ref<Texture> &p_focused) {
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focused = p_focused;
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};
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void TextureButton::_set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture) {
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DEV_ASSERT(p_destination);
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Ref<Texture> &destination = *p_destination;
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if (destination == p_texture) {
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return;
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}
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if (destination.is_valid()) {
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destination->disconnect(SceneStringNames::get_singleton()->changed, this, "_texture_changed");
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}
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destination = p_texture;
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if (destination.is_valid()) {
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destination->connect(SceneStringNames::get_singleton()->changed, this, "_texture_changed", varray(), CONNECT_REFERENCE_COUNTED);
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}
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_texture_changed();
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}
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void TextureButton::_texture_changed() {
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update();
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minimum_size_changed();
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}
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bool TextureButton::get_expand() const {
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return expand;
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}
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@ -64,6 +64,9 @@ private:
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bool hflip;
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bool vflip;
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void _set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture);
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void _texture_changed();
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protected:
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virtual Size2 get_minimum_size() const;
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virtual bool has_point(const Point2 &p_point) const;
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