[DOCS] Camera2D methods/constants
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@ -23,6 +23,7 @@
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<return type="void">
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</return>
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<description>
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Removes any [code]Camera2D[/code] from the ancestor [Viewport]'s internal currently-assigned camera.
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</description>
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</method>
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<method name="force_update_scroll">
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<return type="Vector2">
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</return>
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<description>
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Returns the location of the [code]Camera2D[/code]'s screen-center, relative to the origin.
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</description>
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</method>
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<method name="get_custom_viewport" qualifiers="const">
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<return type="Node">
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</return>
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<description>
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Returns the [Viewport] used by the camera if it is not using the default viewport.
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</description>
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</method>
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<method name="get_h_offset" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the horizontal offset of the camera.
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</description>
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</method>
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<method name="get_v_offset" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the vertical offset of the camera.
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</description>
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</method>
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<method name="make_current">
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<argument index="0" name="viewport" type="Node">
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</argument>
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<description>
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Assigns a custom [Viewport] node to the [code]Camera2D[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead.
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</description>
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</method>
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<method name="set_h_offset">
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<argument index="0" name="ofs" type="float">
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</argument>
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<description>
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The camera's horizontal offset is set to [code]ofs[/code].
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</description>
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</method>
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<method name="set_v_offset">
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<argument index="0" name="ofs" type="float">
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</argument>
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<description>
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The camera's vertical offset is set to [code]ofs[/code].
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</description>
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</method>
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</methods>
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</members>
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<constants>
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<constant name="ANCHOR_MODE_FIXED_TOP_LEFT" value="0" enum="AnchorMode">
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The camera's position is fixed so that the top-left corner is always at the origin.
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</constant>
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<constant name="ANCHOR_MODE_DRAG_CENTER" value="1" enum="AnchorMode">
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The camera's position takes into account vertical/horizontal offsets and the screen size.
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</constant>
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</constants>
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</class>
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