Some changes in the header so Godot3 compiles again on Windows.

This commit is contained in:
BastiaanOlij 2017-01-18 21:55:47 +11:00
parent 430b008b0d
commit d11a4c1120
2 changed files with 2 additions and 7 deletions

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@ -27,12 +27,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "math_funcs.h" #include "math_funcs.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "float.h"
#include "pcg.h"
pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64}; pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64};
#define PHI 0x9e3779b9 #define PHI 0x9e3779b9

View file

@ -33,10 +33,9 @@
#include "math_defs.h" #include "math_defs.h"
#include "pcg.h" #include "pcg.h"
#ifndef NO_MATH_H
#include <math.h> #include <math.h>
#endif #include <float.h>
#define Math_PI 3.14159265358979323846 #define Math_PI 3.14159265358979323846
#define Math_SQRT12 0.7071067811865475244008443621048490 #define Math_SQRT12 0.7071067811865475244008443621048490