Merge pull request #61854 from Chaosus/shader_fix_time

Fix `TIME` compilation for custom functions in spatial shader
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Rémi Verschelde 2022-06-09 21:01:46 +02:00 committed by GitHub
commit d120b099f5
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2 changed files with 2 additions and 2 deletions

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@ -621,7 +621,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
//builtins //builtins
actions.renames["TIME"] = "scene_data.time"; actions.renames["TIME"] = "scene_data_block.data.time";
actions.renames["PI"] = _MKSTR(Math_PI); actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU); actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E); actions.renames["E"] = _MKSTR(Math_E);

View file

@ -529,7 +529,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
//builtins //builtins
actions.renames["TIME"] = "scene_data.time"; actions.renames["TIME"] = "scene_data_block.data.time";
actions.renames["PI"] = _MKSTR(Math_PI); actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU); actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E); actions.renames["E"] = _MKSTR(Math_E);