SpriteFramesEditor Fix calculating frame index from mouse position

This commit is contained in:
kleonc 2022-10-30 21:26:58 +01:00
parent aaa931659e
commit d135957987

View file

@ -67,14 +67,18 @@ int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_p
const Size2i block_size = frame_size + separation;
const Point2i position = p_position / sheet_zoom - offset;
if (position.x % block_size.x > frame_size.x || position.y % block_size.y > frame_size.y) {
if (position.x < 0 || position.y < 0) {
return -1; // Out of bounds.
}
if (position.x % block_size.x >= frame_size.x || position.y % block_size.y >= frame_size.y) {
return -1; // Gap between frames.
}
const Point2i frame = position / block_size;
const Size2i frame_count = _get_frame_count();
if (frame.x < 0 || frame.y < 0 || frame.x >= frame_count.x || frame.y >= frame_count.y) {
return -1; // Out of bound.
if (frame.x >= frame_count.x || frame.y >= frame_count.y) {
return -1; // Out of bounds.
}
return frame_count.x * frame.y + frame.x;