Merge pull request #56222 from godotengine/inputmap_undo

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Rémi Verschelde 2022-01-13 12:27:34 +01:00 committed by GitHub
commit d13e0a368b
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@ -258,7 +258,7 @@ void ProjectSettingsEditor::_device_input_add() {
int idx = edit_idx;
Dictionary old_val = ProjectSettings::get_singleton()->get(name);
Dictionary action = old_val.duplicate();
Array events = action["events"];
Array events = action["events"].duplicate();
switch (add_type) {
case INPUT_MOUSE_BUTTON: {
@ -383,7 +383,7 @@ void ProjectSettingsEditor::_press_a_key_confirm() {
Dictionary old_val = ProjectSettings::get_singleton()->get(name);
Dictionary action = old_val.duplicate();
Array events = action["events"];
Array events = action["events"].duplicate();
for (int i = 0; i < events.size(); i++) {
Ref<InputEventKey> aie = events[i];
@ -654,7 +654,7 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column,
Dictionary action = old_val.duplicate();
int idx = ti->get_metadata(0);
Array events = action["events"];
Array events = action["events"].duplicate();
ERR_FAIL_INDEX(idx, events.size());
events.remove(idx);
action["events"] = events;