Make more editor strings translatable
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parent
adb703bc59
commit
d151e1eaf9
3 changed files with 10 additions and 10 deletions
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@ -691,7 +691,7 @@ ExportTemplateManager::ExportTemplateManager() {
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template_open = memnew(FileDialog);
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template_open->set_title(TTR("Select Template File"));
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template_open->add_filter("*.tpz ; Godot Export Templates");
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template_open->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
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template_open->set_access(FileDialog::ACCESS_FILESYSTEM);
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template_open->set_mode(FileDialog::MODE_OPEN_FILE);
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template_open->connect("file_selected", this, "_install_from_file", varray(true));
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@ -652,12 +652,12 @@ const char *EditorAssetLibrary::sort_key[SORT_MAX] = {
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};
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const char *EditorAssetLibrary::sort_text[SORT_MAX] = {
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"Recently Updated",
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"Least Recently Updated",
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"Name (A-Z)",
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"Name (Z-A)",
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"License (A-Z)", // "cost" stores the SPDX license name in the Godot Asset Library.
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"License (Z-A)", // "cost" stores the SPDX license name in the Godot Asset Library.
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TTRC("Recently Updated"),
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TTRC("Least Recently Updated"),
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TTRC("Name (A-Z)"),
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TTRC("Name (Z-A)"),
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TTRC("License (A-Z)"), // "cost" stores the SPDX license name in the Godot Asset Library.
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TTRC("License (Z-A)"), // "cost" stores the SPDX license name in the Godot Asset Library.
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};
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const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = {
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@ -1383,7 +1383,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
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search_hb2->add_child(memnew(Label(TTR("Sort:") + " ")));
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sort = memnew(OptionButton);
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for (int i = 0; i < SORT_MAX; i++) {
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sort->add_item(sort_text[i]);
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sort->add_item(TTRGET(sort_text[i]));
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}
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search_hb2->add_child(sort);
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@ -253,9 +253,9 @@ void ProjectExportDialog::_edit_preset(int p_index) {
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TreeItem *patch_add = patches->create_item(patch_root);
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patch_add->set_metadata(0, patchlist.size());
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if (patchlist.size() == 0)
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patch_add->set_text(0, "Add initial export...");
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patch_add->set_text(0, TTR("Add initial export..."));
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else
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patch_add->set_text(0, "Add previous patches...");
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patch_add->set_text(0, TTR("Add previous patches..."));
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patch_add->add_button(0, get_icon("folder", "FileDialog"), 1);
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