Merge pull request #20245 from bruvzg/fix_win_pp_transp

Fix OpenGL buffer depth for per pixel transparency support (Windows)
This commit is contained in:
Rémi Verschelde 2018-07-24 22:36:24 +02:00 committed by GitHub
commit d1624cca99
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -106,9 +106,9 @@ Error ContextGL_Win::initialize() {
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
OS::get_singleton()->is_layered_allowed() ? 32 : 24,
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
OS::get_singleton()->is_layered_allowed() ? 8 : 0, // Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored