[GDnative] Add string_name api
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6 changed files with 228 additions and 0 deletions
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@ -113,6 +113,9 @@ public:
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else
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else
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return 0;
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return 0;
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}
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}
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_FORCE_INLINE_ const void *data_unique_pointer() const {
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return (void *)_data;
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}
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bool operator!=(const StringName &p_name) const;
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bool operator!=(const StringName &p_name) const;
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_FORCE_INLINE_ operator String() const {
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_FORCE_INLINE_ operator String() const {
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@ -41,6 +41,7 @@ extern "C" {
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#endif
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#endif
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extern "C" void _string_api_anchor();
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extern "C" void _string_api_anchor();
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extern "C" void _string_name_api_anchor();
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extern "C" void _vector2_api_anchor();
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extern "C" void _vector2_api_anchor();
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extern "C" void _rect2_api_anchor();
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extern "C" void _rect2_api_anchor();
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extern "C" void _vector3_api_anchor();
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extern "C" void _vector3_api_anchor();
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@ -61,6 +62,7 @@ extern "C" void _variant_api_anchor();
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void _api_anchor() {
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void _api_anchor() {
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_string_api_anchor();
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_string_api_anchor();
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_string_name_api_anchor();
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_vector2_api_anchor();
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_vector2_api_anchor();
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_rect2_api_anchor();
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_rect2_api_anchor();
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_vector3_api_anchor();
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_vector3_api_anchor();
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91
modules/gdnative/gdnative/string_name.cpp
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91
modules/gdnative/gdnative/string_name.cpp
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@ -0,0 +1,91 @@
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/*************************************************************************/
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/* string_name.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdnative/string_name.h"
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#include "core/string_db.h"
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#include "core/ustring.h"
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#include <string.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _string_name_api_anchor() {
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}
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void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
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StringName *dest = (StringName *)r_dest;
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const String *name = (const String *)p_name;
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memnew_placement(dest, StringName(*name));
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}
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void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
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StringName *dest = (StringName *)r_dest;
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memnew_placement(dest, StringName(p_name));
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}
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godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
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godot_string ret;
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const StringName *self = (const StringName *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
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const StringName *self = (const StringName *)p_self;
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return self->hash();
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}
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const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
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const StringName *self = (const StringName *)p_self;
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return self->data_unique_pointer();
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}
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godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
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const StringName *self = (const StringName *)p_self;
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const StringName *other = (const StringName *)p_other;
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return self == other;
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}
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godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
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const StringName *self = (const StringName *)p_self;
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const StringName *other = (const StringName *)p_other;
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return self < other;
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}
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void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
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StringName *self = (StringName *)p_self;
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self->~StringName();
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}
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#ifdef __cplusplus
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}
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#endif
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@ -5010,6 +5010,66 @@
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["godot_string *", "p_self"]
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["godot_string *", "p_self"]
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]
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]
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},
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},
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{
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"name": "godot_string_name_new",
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"return_type": "void",
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"arguments": [
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["godot_string_name *", "r_dest"],
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["const godot_string *", "p_name"]
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]
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},
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{
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"name": "godot_string_name_new_data",
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"return_type": "void",
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"arguments": [
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["godot_string_name *", "r_dest"],
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["const char *", "p_name"]
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]
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},
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{
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"name": "godot_string_name_get_name",
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"return_type": "godot_string",
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"arguments": [
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["const godot_string_name *", "p_self"]
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]
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},
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{
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"name": "godot_string_name_get_hash",
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"return_type": "uint32_t",
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"arguments": [
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["const godot_string_name *", "p_self"]
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]
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},
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{
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"name": "godot_string_name_get_data_unique_pointer",
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"return_type": "const void *",
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"arguments": [
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["const godot_string_name *", "p_self"]
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]
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},
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{
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"name": "godot_string_name_operator_equal",
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"return_type": "godot_bool",
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"arguments": [
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["const godot_string_name *", "p_self"],
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["const godot_string_name *", "p_other"]
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]
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},
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{
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"name": "godot_string_name_operator_less",
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"return_type": "godot_bool",
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"arguments": [
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["const godot_string_name *", "p_self"],
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["const godot_string_name *", "p_other"]
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]
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},
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{
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"name": "godot_string_name_destroy",
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"return_type": "void",
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"arguments": [
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["godot_string_name *", "p_self"]
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]
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},
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{
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{
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"name": "godot_object_destroy",
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"name": "godot_object_destroy",
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"return_type": "void",
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"return_type": "void",
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@ -141,6 +141,10 @@ typedef void godot_object;
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#include <gdnative/string.h>
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#include <gdnative/string.h>
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/////// String name
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#include <gdnative/string_name.h>
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////// Vector2
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////// Vector2
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#include <gdnative/vector2.h>
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#include <gdnative/vector2.h>
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68
modules/gdnative/include/gdnative/string_name.h
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68
modules/gdnative/include/gdnative/string_name.h
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@ -0,0 +1,68 @@
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/*************************************************************************/
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/* string_name.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_STRING_NAME_H
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#define GODOT_STRING_NAME_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <wchar.h>
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#define GODOT_STRING_NAME_SIZE sizeof(void *)
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#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
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} godot_string_name;
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#endif
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#include <gdnative/gdnative.h>
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void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
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void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
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godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
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uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
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const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
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godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
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godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
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void GDAPI godot_string_name_destroy(godot_string_name *p_self);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_STRING_NAME_H
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