Fix keep screen on property path for Android/iOS/UWP
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3 changed files with 3 additions and 3 deletions
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@ -297,7 +297,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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runOnUiThread(new Runnable() {
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@Override
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public void run() {
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view.setKeepScreenOn("True".equals(GodotLib.getGlobal("display/driver/keep_screen_on")));
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view.setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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}
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});
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}
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@ -643,7 +643,7 @@ static int frame_count = 0;
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view_controller.view = glView;
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window.rootViewController = view_controller;
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_set_keep_screen_on(bool(GLOBAL_DEF("display/window/keep_screen_on", true)) ? YES : NO);
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_set_keep_screen_on(bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)) ? YES : NO);
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glView.useCADisplayLink =
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bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
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printf("cadisaplylink: %d", glView.useCADisplayLink);
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@ -290,7 +290,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
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if (is_keep_screen_on())
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display_request->RequestActive();
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set_keep_screen_on(GLOBAL_DEF("display/window/keep_screen_on", true));
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set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
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return OK;
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}
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