Merge pull request #34473 from clayjohn/GLES2-renderbuffer-format
Always use 16 bit renderbuffer depth on WebGL
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d1a6b394d7
1 changed files with 3 additions and 2 deletions
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@ -5812,10 +5812,11 @@ void RasterizerStorageGLES2::initialize() {
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config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
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#ifdef JAVASCRIPT_ENABLED
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// no way of detecting 32 or 16 bit support for renderbuffer, so default to 32
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// RenderBuffer internal format must be 16 bits in WebGL,
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// but depth_texture should default to 32 always
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// if the implementation doesn't support 32, it should just quietly use 16 instead
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// https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
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config.depth_buffer_internalformat = GL_DEPTH_COMPONENT;
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config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
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config.depth_type = GL_UNSIGNED_INT;
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#else
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// on mobile check for 24 bit depth support for RenderBufferStorage
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