Allow updating TileMap cells using surrounding terrains
This commit is contained in:
parent
ef93e1381b
commit
d1aef45072
7 changed files with 871 additions and 756 deletions
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@ -204,6 +204,17 @@
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- The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource].
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</description>
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</method>
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<method name="set_cells_from_surrounding_terrains">
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<return type="void" />
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<argument index="0" name="layer" type="int" />
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<argument index="1" name="cells" type="Vector2i[]" />
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<argument index="2" name="terrain_set" type="int" />
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<argument index="3" name="ignore_empty_terrains" type="bool" default="true" />
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<description>
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Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered.
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If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles.
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</description>
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</method>
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<method name="set_layer_enabled">
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<return type="void" />
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<argument index="0" name="layer" type="int" />
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@ -2219,569 +2219,7 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con
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return tabs;
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}
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Map<Vector2i, TileSet::CellNeighbor> TileMapEditorTerrainsPlugin::Constraint::get_overlapping_coords_and_peering_bits() const {
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Map<Vector2i, TileSet::CellNeighbor> output;
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Ref<TileSet> tile_set = tile_map->get_tileset();
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ERR_FAIL_COND_V(!tile_set.is_valid(), output);
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TileSet::TileShape shape = tile_set->get_tile_shape();
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if (shape == TileSet::TILE_SHAPE_SQUARE) {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else {
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// Half offset shapes.
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TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
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if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
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break;
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case 4:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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} else {
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switch (bit) {
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case 0:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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break;
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case 1:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
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break;
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case 2:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
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break;
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case 3:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
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break;
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case 4:
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output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
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output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
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break;
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default:
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ERR_FAIL_V(output);
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}
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}
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}
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return output;
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}
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TileMapEditorTerrainsPlugin::Constraint::Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
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// The way we build the constraint make it easy to detect conflicting constraints.
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tile_map = p_tile_map;
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Ref<TileSet> tile_set = tile_map->get_tileset();
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ERR_FAIL_COND(!tile_set.is_valid());
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TileSet::TileShape shape = tile_set->get_tile_shape();
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if (shape == TileSet::TILE_SHAPE_SQUARE || shape == TileSet::TILE_SHAPE_ISOMETRIC) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
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case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
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case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
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case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_SIDE:
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case TileSet::CELL_NEIGHBOR_TOP_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else {
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// Half-offset shapes
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TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
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if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 4;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_CORNER:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 4;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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} else {
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switch (p_bit) {
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case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
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bit = 0;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
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bit = 1;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
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bit = 3;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
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bit = 4;
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base_cell_coords = p_position;
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break;
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case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
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bit = 1;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
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bit = 0;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_SIDE:
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bit = 3;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
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bit = 2;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
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break;
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case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
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bit = 4;
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base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
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break;
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default:
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ERR_FAIL();
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break;
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}
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}
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}
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terrain = p_terrain;
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}
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Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<Constraint> p_constraints) const {
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
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if (!tile_map) {
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return Set<TerrainsTilePattern>();
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}
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Ref<TileSet> tile_set = tile_map->get_tileset();
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||||
if (!tile_set.is_valid()) {
|
||||
return Set<TerrainsTilePattern>();
|
||||
}
|
||||
|
||||
// Returns all tiles compatible with the given constraints.
|
||||
Set<TerrainsTilePattern> compatible_terrain_tile_patterns;
|
||||
for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) {
|
||||
int valid = true;
|
||||
int in_pattern_count = 0;
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
|
||||
// Check if the bit is compatible with the constraints.
|
||||
Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]);
|
||||
|
||||
Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
|
||||
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
in_pattern_count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (valid) {
|
||||
compatible_terrain_tile_patterns.insert(E.key);
|
||||
}
|
||||
}
|
||||
|
||||
return compatible_terrain_tile_patterns;
|
||||
}
|
||||
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
return Set<Constraint>();
|
||||
}
|
||||
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
if (!tile_set.is_valid()) {
|
||||
return Set<Constraint>();
|
||||
}
|
||||
|
||||
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>());
|
||||
ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), Set<Constraint>());
|
||||
|
||||
// Build a set of dummy constraints get the constrained points.
|
||||
Set<Constraint> dummy_constraints;
|
||||
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
|
||||
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
|
||||
dummy_constraints.insert(Constraint(tile_map, E->get(), bit, -1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
|
||||
Set<Constraint> constraints;
|
||||
for (Set<Constraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
|
||||
Constraint c = E->get();
|
||||
|
||||
Map<int, int> terrain_count;
|
||||
|
||||
// Count the number of occurrences per terrain.
|
||||
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
|
||||
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
|
||||
if (!p_to_replace.has(E_overlapping.key)) {
|
||||
TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key);
|
||||
TileData *neighbor_tile_data = nullptr;
|
||||
if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) {
|
||||
neighbor_tile_data = terrain_tiles[neighbor_cell];
|
||||
}
|
||||
|
||||
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
|
||||
if (terrain_count.has(terrain)) {
|
||||
terrain_count[terrain] = 0;
|
||||
}
|
||||
terrain_count[terrain] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the terrain with the max number of occurrences.
|
||||
int max = 0;
|
||||
int max_terrain = -1;
|
||||
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
|
||||
if (E_terrain_count.value > max) {
|
||||
max = E_terrain_count.value;
|
||||
max_terrain = E_terrain_count.key;
|
||||
}
|
||||
}
|
||||
|
||||
// Set the adequate terrain.
|
||||
if (max > 0) {
|
||||
c.set_terrain(max_terrain);
|
||||
constraints.insert(c);
|
||||
}
|
||||
}
|
||||
|
||||
return constraints;
|
||||
}
|
||||
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
return Set<TileMapEditorTerrainsPlugin::Constraint>();
|
||||
}
|
||||
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
if (!tile_set.is_valid()) {
|
||||
return Set<TileMapEditorTerrainsPlugin::Constraint>();
|
||||
}
|
||||
|
||||
// Compute the constraints needed from the surrounding tiles.
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> output;
|
||||
int in_pattern_count = 0;
|
||||
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
|
||||
Constraint c = Constraint(tile_map, p_position, side, p_terrains_tile_pattern[in_pattern_count]);
|
||||
output.insert(c);
|
||||
in_pattern_count++;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
return Map<Vector2i, TerrainsTilePattern>();
|
||||
}
|
||||
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
if (!tile_set.is_valid()) {
|
||||
return Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern>();
|
||||
}
|
||||
|
||||
// Copy the constraints set.
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> constraints = p_constraints;
|
||||
|
||||
// Compute all acceptable tiles for each cell.
|
||||
Map<Vector2i, Set<TerrainsTilePattern>> per_cell_acceptable_tiles;
|
||||
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
|
||||
per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints);
|
||||
}
|
||||
|
||||
// Output map.
|
||||
Map<Vector2i, TerrainsTilePattern> output;
|
||||
|
||||
// Add all positions to a set.
|
||||
Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
|
||||
while (!to_replace.is_empty()) {
|
||||
// Compute the minimum number of tile possibilities for each cell.
|
||||
int min_nb_possibilities = 100000000;
|
||||
for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) {
|
||||
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
|
||||
}
|
||||
|
||||
// Get the set of possible cells to fill.
|
||||
LocalVector<Vector2i> to_choose_from;
|
||||
for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) {
|
||||
if (E.value.size() == min_nb_possibilities) {
|
||||
to_choose_from.push_back(E.key);
|
||||
}
|
||||
}
|
||||
|
||||
// Randomly pick a tile out of the most constrained.
|
||||
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
|
||||
|
||||
// Randomly select a tile out of them the put it in the grid.
|
||||
Set<TerrainsTilePattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
|
||||
if (valid_tiles.is_empty()) {
|
||||
// No possibilities :/
|
||||
break;
|
||||
}
|
||||
int random_terrain_tile_pattern_index = Math::random(0, valid_tiles.size() - 1);
|
||||
Set<TerrainsTilePattern>::Element *E = valid_tiles.front();
|
||||
for (int i = 0; i < random_terrain_tile_pattern_index; i++) {
|
||||
E = E->next();
|
||||
}
|
||||
TerrainsTilePattern selected_terrain_tile_pattern = E->get();
|
||||
|
||||
// Set the selected cell into the output.
|
||||
output[selected_cell_to_replace] = selected_terrain_tile_pattern;
|
||||
to_replace.erase(selected_cell_to_replace);
|
||||
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
|
||||
|
||||
// Add the new constraints from the added tiles.
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> new_constraints = _get_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
|
||||
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
|
||||
constraints.insert(E_constraint->get());
|
||||
}
|
||||
|
||||
// Compute valid tiles again for neighbors.
|
||||
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
||||
if (tile_map->is_existing_neighbor(side)) {
|
||||
Vector2i neighbor = tile_map->get_neighbor_cell(selected_cell_to_replace, side);
|
||||
if (to_replace.has(neighbor)) {
|
||||
per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, neighbor, constraints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
TileMapCell TileMapEditorTerrainsPlugin::_get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
return TileMapCell();
|
||||
}
|
||||
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
if (!tile_set.is_valid()) {
|
||||
return TileMapCell();
|
||||
}
|
||||
|
||||
// Count the sum of probabilities.
|
||||
double sum = 0.0;
|
||||
Set<TileMapCell> set = per_terrain_terrains_tile_patterns_tiles[p_terrain_set][p_terrain_tile_pattern];
|
||||
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
|
||||
if (E->get().source_id >= 0) {
|
||||
Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
|
||||
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
|
||||
sum += tile_data->get_probability();
|
||||
} else {
|
||||
sum += 1.0;
|
||||
}
|
||||
} else {
|
||||
sum += 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
// Generate a random number.
|
||||
double count = 0.0;
|
||||
double picked = Math::random(0.0, sum);
|
||||
|
||||
// Pick the tile.
|
||||
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
|
||||
if (E->get().source_id >= 0) {
|
||||
Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
|
||||
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
|
||||
count += tile_data->get_probability();
|
||||
} else {
|
||||
count += 1.0;
|
||||
}
|
||||
} else {
|
||||
count += 1.0;
|
||||
}
|
||||
|
||||
if (count >= picked) {
|
||||
return E->get();
|
||||
}
|
||||
}
|
||||
|
||||
ERR_FAIL_V(TileMapCell());
|
||||
}
|
||||
|
||||
Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const {
|
||||
Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
return Map<Vector2i, TileMapCell>();
|
||||
|
@ -2795,20 +2233,20 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
|
|||
Map<Vector2i, TileMapCell> output;
|
||||
|
||||
// Add the constraints from the added tiles.
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set;
|
||||
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
|
||||
Set<TileMap::TerrainConstraint> added_tiles_constraints_set;
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
|
||||
Vector2i coords = E_to_paint.key;
|
||||
TerrainsTilePattern terrains_tile_pattern = E_to_paint.value;
|
||||
TileSet::TerrainsPattern terrains_pattern = E_to_paint.value;
|
||||
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern);
|
||||
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
|
||||
Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern);
|
||||
for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
|
||||
added_tiles_constraints_set.insert(E->get());
|
||||
}
|
||||
}
|
||||
|
||||
// Build the list of potential tiles to replace.
|
||||
Set<Vector2i> potential_to_replace;
|
||||
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
|
||||
Vector2i coords = E_to_paint.key;
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) {
|
||||
|
@ -2823,42 +2261,42 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
|
|||
// Set of tiles to replace
|
||||
Set<Vector2i> to_replace;
|
||||
|
||||
// Add the central tiles to the one to replace. TODO: maybe change that.
|
||||
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
|
||||
// Add the central tiles to the one to replace.
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
|
||||
to_replace.insert(E_to_paint.key);
|
||||
}
|
||||
|
||||
// Add the constraints from the surroundings of the modified areas.
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> removed_cells_constraints_set;
|
||||
Set<TileMap::TerrainConstraint> removed_cells_constraints_set;
|
||||
bool to_replace_modified = true;
|
||||
while (to_replace_modified) {
|
||||
// Get the constraints from the removed cells.
|
||||
removed_cells_constraints_set = _get_constraints_from_removed_cells_list(to_replace, p_terrain_set);
|
||||
removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set);
|
||||
|
||||
// Filter the sources to make sure they are in the potential_to_replace.
|
||||
Map<Constraint, Set<Vector2i>> source_tiles_of_constraint;
|
||||
for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
|
||||
Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
|
||||
for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
|
||||
Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
|
||||
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) {
|
||||
if (potential_to_replace.has(E_source_tile_of_constraint.key)) {
|
||||
source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key);
|
||||
per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
to_replace_modified = false;
|
||||
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
|
||||
Constraint c = E->get();
|
||||
for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
|
||||
TileMap::TerrainConstraint c = E->get();
|
||||
// Check if we have a conflict in constraints.
|
||||
if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) {
|
||||
// If we do, we search for a neighbor to remove.
|
||||
if (source_tiles_of_constraint.has(c) && !source_tiles_of_constraint[c].is_empty()) {
|
||||
if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) {
|
||||
// Remove it.
|
||||
Vector2i to_add_to_remove = source_tiles_of_constraint[c].front()->get();
|
||||
Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get();
|
||||
potential_to_replace.erase(to_add_to_remove);
|
||||
to_replace.insert(to_add_to_remove);
|
||||
to_replace_modified = true;
|
||||
for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) {
|
||||
for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) {
|
||||
E_source_tiles_of_constraint.value.erase(to_add_to_remove);
|
||||
}
|
||||
break;
|
||||
|
@ -2868,22 +2306,27 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
|
|||
}
|
||||
|
||||
// Combine all constraints together.
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> constraints = removed_cells_constraints_set;
|
||||
for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
|
||||
Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set;
|
||||
for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
|
||||
constraints.insert(E->get());
|
||||
}
|
||||
|
||||
// Run WFC to fill the holes with the constraints.
|
||||
Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints);
|
||||
|
||||
// Use the WFC run for the output.
|
||||
for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) {
|
||||
output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value);
|
||||
// Remove the central tiles from the ones to replace.
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
|
||||
to_replace.erase(E_to_paint.key);
|
||||
}
|
||||
|
||||
// Override the WFC results to make sure at least the painted tiles are actually painted.
|
||||
for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) {
|
||||
output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value);
|
||||
// Run WFC to fill the holes with the constraints.
|
||||
Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints);
|
||||
|
||||
// Actually paint the tiles.
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) {
|
||||
output[E_to_paint.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E_to_paint.value);
|
||||
}
|
||||
|
||||
// Use the WFC run for the output.
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) {
|
||||
output[E.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E.value);
|
||||
}
|
||||
|
||||
return output;
|
||||
|
@ -2901,10 +2344,23 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
|
|||
switch (drag_type) {
|
||||
case DRAG_TYPE_PICK: {
|
||||
Vector2i coords = tile_map->world_to_map(mpos);
|
||||
TileMapCell tile = tile_map->get_cell(tile_map_layer, coords);
|
||||
TileMapCell cell = tile_map->get_cell(tile_map_layer, coords);
|
||||
|
||||
if (terrain_tiles.has(tile)) {
|
||||
Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]);
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
if (!tile_set.is_valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
TileData *tile_data = nullptr;
|
||||
|
||||
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
|
||||
}
|
||||
|
||||
if (tile_data) {
|
||||
Array terrains_pattern = tile_data->get_terrains_pattern();
|
||||
|
||||
// Find the tree item for the right terrain set.
|
||||
bool need_tree_item_switch = true;
|
||||
|
@ -2914,7 +2370,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
|
|||
if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
|
||||
int terrain_set = metadata_dict["terrain_set"];
|
||||
int terrain_id = metadata_dict["terrain_id"];
|
||||
if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
|
||||
if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) {
|
||||
need_tree_item_switch = false;
|
||||
}
|
||||
}
|
||||
|
@ -2926,7 +2382,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
|
|||
if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
|
||||
int terrain_set = metadata_dict["terrain_set"];
|
||||
int terrain_id = metadata_dict["terrain_id"];
|
||||
if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
|
||||
if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) {
|
||||
// Found
|
||||
tree_item->select(0);
|
||||
_update_tiles_list();
|
||||
|
@ -2940,10 +2396,10 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() {
|
|||
if (tree_item) {
|
||||
for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
|
||||
Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
|
||||
TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
|
||||
TileSet::TerrainsPattern in_meta_terrains_pattern = metadata_dict["terrains_pattern"];
|
||||
bool equals = true;
|
||||
for (int j = 0; j < terrains_tile_pattern.size(); j++) {
|
||||
if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) {
|
||||
for (int j = 0; j < terrains_pattern.size(); j++) {
|
||||
if (terrains_pattern[j] != in_meta_terrains_pattern[j]) {
|
||||
equals = false;
|
||||
break;
|
||||
}
|
||||
|
@ -2999,7 +2455,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
|
|||
ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false);
|
||||
|
||||
// Get the selected terrain.
|
||||
TerrainsTilePattern selected_terrains_tile_pattern;
|
||||
TileSet::TerrainsPattern selected_terrains_pattern;
|
||||
int selected_terrain_set = -1;
|
||||
|
||||
TreeItem *selected_tree_item = terrains_tree->get_selected();
|
||||
|
@ -3010,16 +2466,16 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
|
|||
|
||||
// Selected tile
|
||||
if (erase_button->is_pressed()) {
|
||||
selected_terrains_tile_pattern.clear();
|
||||
selected_terrains_pattern.clear();
|
||||
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, side)) {
|
||||
selected_terrains_tile_pattern.push_back(-1);
|
||||
selected_terrains_pattern.push_back(-1);
|
||||
}
|
||||
}
|
||||
} else if (terrains_tile_list->is_anything_selected()) {
|
||||
metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]);
|
||||
selected_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
|
||||
selected_terrains_pattern = metadata_dict["terrains_pattern"];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3032,9 +2488,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
|
|||
case DRAG_TYPE_PAINT: {
|
||||
if (selected_terrain_set >= 0) {
|
||||
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
|
||||
Map<Vector2i, TerrainsTilePattern> to_draw;
|
||||
Map<Vector2i, TileSet::TerrainsPattern> to_draw;
|
||||
for (int i = 0; i < line.size(); i++) {
|
||||
to_draw[line[i]] = selected_terrains_tile_pattern;
|
||||
to_draw[line[i]] = selected_terrains_pattern;
|
||||
}
|
||||
Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set);
|
||||
for (const KeyValue<Vector2i, TileMapCell> &E : modified) {
|
||||
|
@ -3066,14 +2522,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
|
|||
drag_type = DRAG_TYPE_PICK;
|
||||
} else {
|
||||
// Paint otherwise.
|
||||
if (selected_terrain_set >= 0 && !selected_terrains_tile_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
|
||||
if (selected_terrain_set >= 0 && !selected_terrains_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
|
||||
drag_type = DRAG_TYPE_PAINT;
|
||||
drag_start_mouse_pos = mpos;
|
||||
|
||||
drag_modified.clear();
|
||||
|
||||
Map<Vector2i, TerrainsTilePattern> terrains_to_draw;
|
||||
terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern;
|
||||
Map<Vector2i, TileSet::TerrainsPattern> terrains_to_draw;
|
||||
terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_pattern;
|
||||
|
||||
Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set);
|
||||
for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {
|
||||
|
@ -3097,26 +2553,6 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
|
|||
return false;
|
||||
}
|
||||
|
||||
TileMapEditorTerrainsPlugin::TerrainsTilePattern TileMapEditorTerrainsPlugin::_build_terrains_tile_pattern(TileData *p_tile_data) {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
return TerrainsTilePattern();
|
||||
}
|
||||
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
if (!tile_set.is_valid()) {
|
||||
return TerrainsTilePattern();
|
||||
}
|
||||
|
||||
TerrainsTilePattern output;
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_tile_data->get_terrain_set(), TileSet::CellNeighbor(i))) {
|
||||
output.push_back(p_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(i)));
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
|
||||
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
|
||||
if (!tile_map) {
|
||||
|
@ -3128,45 +2564,12 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
|
|||
return;
|
||||
}
|
||||
|
||||
// Compute the tile sides.
|
||||
tile_sides.clear();
|
||||
TileSet::TileShape shape = tile_set->get_tile_shape();
|
||||
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
||||
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
} else {
|
||||
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
} else {
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
||||
tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
}
|
||||
}
|
||||
|
||||
// Organizes tiles into structures.
|
||||
per_terrain_terrains_tile_patterns_tiles.resize(tile_set->get_terrain_sets_count());
|
||||
per_terrain_terrains_tile_patterns.resize(tile_set->get_terrain_sets_count());
|
||||
per_terrain_terrains_patterns.resize(tile_set->get_terrain_sets_count());
|
||||
for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
|
||||
per_terrain_terrains_tile_patterns_tiles[i].clear();
|
||||
per_terrain_terrains_tile_patterns[i].resize(tile_set->get_terrains_count(i));
|
||||
for (int j = 0; j < (int)per_terrain_terrains_tile_patterns[i].size(); j++) {
|
||||
per_terrain_terrains_tile_patterns[i][j].clear();
|
||||
per_terrain_terrains_patterns[i].resize(tile_set->get_terrains_count(i));
|
||||
for (int j = 0; j < (int)per_terrain_terrains_patterns[i].size(); j++) {
|
||||
per_terrain_terrains_patterns[i][j].clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3184,22 +2587,20 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
|
|||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
|
||||
int terrain_set = tile_data->get_terrain_set();
|
||||
if (terrain_set >= 0) {
|
||||
ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_tile_patterns.size());
|
||||
ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size());
|
||||
|
||||
TileMapCell cell;
|
||||
cell.source_id = source_id;
|
||||
cell.set_atlas_coords(tile_id);
|
||||
cell.alternative_tile = alternative_id;
|
||||
|
||||
TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern(tile_data);
|
||||
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
|
||||
|
||||
// Terrain bits.
|
||||
for (int i = 0; i < terrains_tile_pattern.size(); i++) {
|
||||
int terrain = terrains_tile_pattern[i];
|
||||
if (terrain >= 0 && terrain < (int)per_terrain_terrains_tile_patterns[terrain_set].size()) {
|
||||
per_terrain_terrains_tile_patterns[terrain_set][terrain].insert(terrains_tile_pattern);
|
||||
terrain_tiles[cell] = tile_data;
|
||||
per_terrain_terrains_tile_patterns_tiles[terrain_set][terrains_tile_pattern].insert(cell);
|
||||
for (int i = 0; i < terrains_pattern.size(); i++) {
|
||||
int terrain = terrains_pattern[i];
|
||||
if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) {
|
||||
per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3207,22 +2608,6 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add the empty cell in the possible patterns and cells.
|
||||
for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
|
||||
TerrainsTilePattern empty_pattern;
|
||||
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
||||
if (tile_set->is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
|
||||
empty_pattern.push_back(-1);
|
||||
}
|
||||
}
|
||||
|
||||
TileMapCell empty_cell;
|
||||
empty_cell.source_id = TileSet::INVALID_SOURCE;
|
||||
empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
|
||||
empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
|
||||
per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell);
|
||||
}
|
||||
}
|
||||
|
||||
void TileMapEditorTerrainsPlugin::_update_terrains_tree() {
|
||||
|
@ -3291,12 +2676,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
|
|||
Dictionary metadata_dict = selected_tree_item->get_metadata(0);
|
||||
int selected_terrain_set = metadata_dict["terrain_set"];
|
||||
int selected_terrain_id = metadata_dict["terrain_id"];
|
||||
ERR_FAIL_INDEX(selected_terrain_set, (int)per_terrain_terrains_tile_patterns.size());
|
||||
ERR_FAIL_INDEX(selected_terrain_id, (int)per_terrain_terrains_tile_patterns[selected_terrain_set].size());
|
||||
ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count());
|
||||
ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set));
|
||||
|
||||
// Sort the items in a map by the number of corresponding terrains.
|
||||
Map<int, Set<TerrainsTilePattern>> sorted;
|
||||
for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
|
||||
Map<int, Set<TileSet::TerrainsPattern>> sorted;
|
||||
|
||||
for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
|
||||
// Count the number of matching sides/terrains.
|
||||
int count = 0;
|
||||
|
||||
|
@ -3308,9 +2694,9 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
|
|||
sorted[count].insert(E->get());
|
||||
}
|
||||
|
||||
for (Map<int, Set<TerrainsTilePattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
|
||||
for (Set<TerrainsTilePattern>::Element *E = E_set->get().front(); E; E = E->next()) {
|
||||
TerrainsTilePattern terrains_tile_pattern = E->get();
|
||||
for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
|
||||
for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) {
|
||||
TileSet::TerrainsPattern terrains_pattern = E->get();
|
||||
|
||||
// Get the icon.
|
||||
Ref<Texture2D> icon;
|
||||
|
@ -3318,15 +2704,15 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
|
|||
bool transpose = false;
|
||||
|
||||
double max_probability = -1.0;
|
||||
for (Set<TileMapCell>::Element *E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles[selected_terrain_set][terrains_tile_pattern].front(); E_tile_map_cell; E_tile_map_cell = E_tile_map_cell->next()) {
|
||||
Ref<TileSetSource> source = tile_set->get_source(E_tile_map_cell->get().source_id);
|
||||
for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(selected_terrain_set, terrains_pattern)) {
|
||||
Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
|
||||
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E_tile_map_cell->get().get_atlas_coords(), E_tile_map_cell->get().alternative_tile));
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile));
|
||||
if (tile_data->get_probability() > max_probability) {
|
||||
icon = atlas_source->get_texture();
|
||||
region = atlas_source->get_tile_texture_region(E_tile_map_cell->get().get_atlas_coords());
|
||||
region = atlas_source->get_tile_texture_region(cell.get_atlas_coords());
|
||||
if (tile_data->get_flip_h()) {
|
||||
region.position.x += region.size.x;
|
||||
region.size.x = -region.size.x;
|
||||
|
@ -3347,7 +2733,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
|
|||
terrains_tile_list->set_item_icon_region(item_index, region);
|
||||
terrains_tile_list->set_item_icon_transposed(item_index, transpose);
|
||||
Dictionary list_metadata_dict;
|
||||
list_metadata_dict["terrains_tile_pattern"] = terrains_tile_pattern;
|
||||
list_metadata_dict["terrains_pattern"] = terrains_pattern;
|
||||
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -243,66 +243,16 @@ private:
|
|||
Map<Vector2i, TileMapCell> drag_modified;
|
||||
|
||||
// Painting
|
||||
class Constraint {
|
||||
private:
|
||||
const TileMap *tile_map;
|
||||
Vector2i base_cell_coords = Vector2i();
|
||||
int bit = -1;
|
||||
int terrain = -1;
|
||||
|
||||
public:
|
||||
// TODO implement difference operator.
|
||||
bool operator<(const Constraint &p_other) const {
|
||||
if (base_cell_coords == p_other.base_cell_coords) {
|
||||
return bit < p_other.bit;
|
||||
}
|
||||
return base_cell_coords < p_other.base_cell_coords;
|
||||
}
|
||||
|
||||
String to_string() const {
|
||||
return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
|
||||
}
|
||||
|
||||
Vector2i get_base_cell_coords() const {
|
||||
return base_cell_coords;
|
||||
}
|
||||
|
||||
Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
|
||||
|
||||
void set_terrain(int p_terrain) {
|
||||
terrain = p_terrain;
|
||||
}
|
||||
|
||||
int get_terrain() const {
|
||||
return terrain;
|
||||
}
|
||||
|
||||
Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
|
||||
Constraint() {}
|
||||
};
|
||||
|
||||
typedef Array TerrainsTilePattern;
|
||||
|
||||
Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
|
||||
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
|
||||
Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
|
||||
TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
|
||||
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
|
||||
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const;
|
||||
void _stop_dragging();
|
||||
|
||||
// Cached data.
|
||||
TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
|
||||
LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
|
||||
LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
|
||||
|
||||
Map<TileMapCell, TileData *> terrain_tiles;
|
||||
LocalVector<TileSet::CellNeighbor> tile_sides;
|
||||
|
||||
// Bottom panel.
|
||||
Tree *terrains_tree;
|
||||
ItemList *terrains_tile_list;
|
||||
|
||||
// Cache.
|
||||
LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
|
||||
|
||||
// Update functions.
|
||||
void _update_terrains_cache();
|
||||
void _update_terrains_tree();
|
||||
|
|
|
@ -34,6 +34,324 @@
|
|||
|
||||
#include "servers/navigation_server_2d.h"
|
||||
|
||||
Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
|
||||
Map<Vector2i, TileSet::CellNeighbor> output;
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
|
||||
|
||||
TileSet::TileShape shape = tile_set->get_tile_shape();
|
||||
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
||||
switch (bit) {
|
||||
case 0:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
|
||||
break;
|
||||
case 1:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
|
||||
break;
|
||||
case 2:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
|
||||
break;
|
||||
case 3:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL_V(output);
|
||||
}
|
||||
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
||||
switch (bit) {
|
||||
case 0:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
|
||||
break;
|
||||
case 1:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
|
||||
break;
|
||||
case 2:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
|
||||
break;
|
||||
case 3:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL_V(output);
|
||||
}
|
||||
} else {
|
||||
// Half offset shapes.
|
||||
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
|
||||
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
||||
switch (bit) {
|
||||
case 0:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
|
||||
break;
|
||||
case 1:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
|
||||
break;
|
||||
case 2:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
|
||||
break;
|
||||
case 3:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
|
||||
break;
|
||||
case 4:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL_V(output);
|
||||
}
|
||||
} else {
|
||||
switch (bit) {
|
||||
case 0:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
|
||||
break;
|
||||
case 1:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
|
||||
break;
|
||||
case 2:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
|
||||
break;
|
||||
case 3:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
|
||||
break;
|
||||
case 4:
|
||||
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
|
||||
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL_V(output);
|
||||
}
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
|
||||
// The way we build the constraint make it easy to detect conflicting constraints.
|
||||
tile_map = p_tile_map;
|
||||
|
||||
Ref<TileSet> tile_set = tile_map->get_tileset();
|
||||
ERR_FAIL_COND(!tile_set.is_valid());
|
||||
|
||||
TileSet::TileShape shape = tile_set->get_tile_shape();
|
||||
if (shape == TileSet::TILE_SHAPE_SQUARE) {
|
||||
switch (p_bit) {
|
||||
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
|
||||
bit = 0;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
|
||||
bit = 2;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
|
||||
bit = 0;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
|
||||
bit = 2;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL();
|
||||
break;
|
||||
}
|
||||
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
|
||||
switch (p_bit) {
|
||||
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
||||
bit = 0;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
||||
bit = 2;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
||||
bit = 0;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||
bit = 2;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Half-offset shapes
|
||||
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
|
||||
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
|
||||
switch (p_bit) {
|
||||
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
|
||||
bit = 0;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
||||
bit = 2;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
|
||||
bit = 3;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
||||
bit = 4;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
|
||||
bit = 0;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
|
||||
bit = 3;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
||||
bit = 2;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||
bit = 4;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
|
||||
bit = 3;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (p_bit) {
|
||||
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
|
||||
bit = 0;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
||||
bit = 1;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
|
||||
bit = 2;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
|
||||
bit = 3;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
|
||||
bit = 0;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
||||
bit = 4;
|
||||
base_cell_coords = p_position;
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
|
||||
bit = 2;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
||||
bit = 1;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
|
||||
bit = 0;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
|
||||
bit = 3;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
|
||||
bit = 2;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
|
||||
break;
|
||||
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||
bit = 4;
|
||||
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
|
||||
break;
|
||||
default:
|
||||
ERR_FAIL();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
terrain = p_terrain;
|
||||
}
|
||||
|
||||
Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
|
||||
// Transform to stacked layout.
|
||||
Vector2i output = p_coords;
|
||||
|
@ -1784,6 +2102,243 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
|
|||
}
|
||||
}
|
||||
|
||||
Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
|
||||
if (!tile_set.is_valid()) {
|
||||
return Set<TileSet::TerrainsPattern>();
|
||||
}
|
||||
|
||||
// Returns all tiles compatible with the given constraints.
|
||||
Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
|
||||
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
|
||||
int valid = true;
|
||||
int in_pattern_count = 0;
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
|
||||
// Check if the bit is compatible with the constraints.
|
||||
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]);
|
||||
Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
|
||||
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
in_pattern_count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (valid) {
|
||||
compatible_terrain_tile_patterns.insert(terrain_pattern);
|
||||
}
|
||||
}
|
||||
|
||||
return compatible_terrain_tile_patterns;
|
||||
}
|
||||
|
||||
Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
|
||||
if (!tile_set.is_valid()) {
|
||||
return Set<TerrainConstraint>();
|
||||
}
|
||||
|
||||
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
|
||||
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
|
||||
|
||||
// Build a set of dummy constraints get the constrained points.
|
||||
Set<TerrainConstraint> dummy_constraints;
|
||||
for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
|
||||
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
|
||||
dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
|
||||
Set<TerrainConstraint> constraints;
|
||||
for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
|
||||
TerrainConstraint c = E->get();
|
||||
|
||||
Map<int, int> terrain_count;
|
||||
|
||||
// Count the number of occurrences per terrain.
|
||||
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
|
||||
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
|
||||
if (!p_to_replace.has(E_overlapping.key)) {
|
||||
TileData *neighbor_tile_data = nullptr;
|
||||
TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
|
||||
if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
|
||||
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile));
|
||||
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
|
||||
neighbor_tile_data = tile_data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
|
||||
if (!p_ignore_empty_terrains || terrain >= 0) {
|
||||
if (!terrain_count.has(terrain)) {
|
||||
terrain_count[terrain] = 0;
|
||||
}
|
||||
terrain_count[terrain] += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the terrain with the max number of occurrences.
|
||||
int max = 0;
|
||||
int max_terrain = -1;
|
||||
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
|
||||
if (E_terrain_count.value > max) {
|
||||
max = E_terrain_count.value;
|
||||
max_terrain = E_terrain_count.key;
|
||||
}
|
||||
}
|
||||
|
||||
// Set the adequate terrain.
|
||||
if (max > 0) {
|
||||
c.set_terrain(max_terrain);
|
||||
constraints.insert(c);
|
||||
}
|
||||
}
|
||||
|
||||
return constraints;
|
||||
}
|
||||
|
||||
Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
|
||||
if (!tile_set.is_valid()) {
|
||||
return Set<TerrainConstraint>();
|
||||
}
|
||||
|
||||
// Compute the constraints needed from the surrounding tiles.
|
||||
Set<TerrainConstraint> output;
|
||||
int in_pattern_count = 0;
|
||||
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
||||
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
|
||||
TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]);
|
||||
output.insert(c);
|
||||
in_pattern_count++;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
|
||||
if (!tile_set.is_valid()) {
|
||||
return Map<Vector2i, TileSet::TerrainsPattern>();
|
||||
}
|
||||
|
||||
// Copy the constraints set.
|
||||
Set<TerrainConstraint> constraints = p_constraints;
|
||||
|
||||
// Compute all acceptable patterns for each cell.
|
||||
Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
|
||||
for (Vector2i cell : p_to_replace) {
|
||||
per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
|
||||
}
|
||||
|
||||
// Output map.
|
||||
Map<Vector2i, TileSet::TerrainsPattern> output;
|
||||
|
||||
// Add all positions to a set.
|
||||
Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
|
||||
while (!to_replace.is_empty()) {
|
||||
// Compute the minimum number of tile possibilities for each cell.
|
||||
int min_nb_possibilities = 100000000;
|
||||
for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
|
||||
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
|
||||
}
|
||||
|
||||
// Get the set of possible cells to fill, out of the most constrained ones.
|
||||
LocalVector<Vector2i> to_choose_from;
|
||||
for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
|
||||
if (E.value.size() == min_nb_possibilities) {
|
||||
to_choose_from.push_back(E.key);
|
||||
}
|
||||
}
|
||||
|
||||
// Randomly a cell to fill out of the most constrained.
|
||||
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
|
||||
|
||||
// Get the list of acceptable pattens for the given cell.
|
||||
Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
|
||||
if (valid_tiles.is_empty()) {
|
||||
break; // No possibilities :/
|
||||
}
|
||||
|
||||
// Out of the possible patterns, prioritize the one which have the least amount of different terrains.
|
||||
LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains;
|
||||
int min_terrain_count = 10000;
|
||||
LocalVector<int> terrains_counts;
|
||||
int pattern_index = 0;
|
||||
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
|
||||
Set<int> terrains;
|
||||
for (int i = 0; i < pattern.size(); i++) {
|
||||
terrains.insert(pattern[i]);
|
||||
}
|
||||
min_terrain_count = MIN(min_terrain_count, terrains.size());
|
||||
terrains_counts.push_back(terrains.size());
|
||||
pattern_index++;
|
||||
}
|
||||
pattern_index = 0;
|
||||
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
|
||||
if (terrains_counts[pattern_index] == min_terrain_count) {
|
||||
valid_tiles_with_least_amount_of_terrains.push_back(pattern);
|
||||
}
|
||||
pattern_index++;
|
||||
}
|
||||
|
||||
// Randomly select a pattern out of the remaining ones.
|
||||
TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)];
|
||||
|
||||
// Set the selected cell into the output.
|
||||
output[selected_cell_to_replace] = selected_terrain_tile_pattern;
|
||||
to_replace.erase(selected_cell_to_replace);
|
||||
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
|
||||
|
||||
// Add the new constraints from the added tiles.
|
||||
Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
|
||||
for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
|
||||
constraints.insert(E_constraint->get());
|
||||
}
|
||||
|
||||
// Compute valid tiles again for neighbors.
|
||||
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
|
||||
if (is_existing_neighbor(side)) {
|
||||
Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side);
|
||||
if (to_replace.has(neighbor)) {
|
||||
per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) {
|
||||
ERR_FAIL_COND(!tile_set.is_valid());
|
||||
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
||||
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
|
||||
|
||||
Set<Vector2i> coords_set;
|
||||
for (int i = 0; i < p_coords_array.size(); i++) {
|
||||
coords_set.insert(p_coords_array[i]);
|
||||
}
|
||||
|
||||
Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
|
||||
|
||||
Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
|
||||
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
|
||||
TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value);
|
||||
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
|
||||
}
|
||||
}
|
||||
|
||||
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
|
||||
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
|
||||
const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
|
||||
|
@ -2989,6 +3544,8 @@ void TileMap::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
|
||||
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
|
||||
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
|
||||
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
|
||||
|
|
|
@ -109,6 +109,43 @@ class TileMap : public Node2D {
|
|||
GDCLASS(TileMap, Node2D);
|
||||
|
||||
public:
|
||||
class TerrainConstraint {
|
||||
private:
|
||||
const TileMap *tile_map;
|
||||
Vector2i base_cell_coords = Vector2i();
|
||||
int bit = -1;
|
||||
int terrain = -1;
|
||||
|
||||
public:
|
||||
bool operator<(const TerrainConstraint &p_other) const {
|
||||
if (base_cell_coords == p_other.base_cell_coords) {
|
||||
return bit < p_other.bit;
|
||||
}
|
||||
return base_cell_coords < p_other.base_cell_coords;
|
||||
}
|
||||
|
||||
String to_string() const {
|
||||
return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
|
||||
}
|
||||
|
||||
Vector2i get_base_cell_coords() const {
|
||||
return base_cell_coords;
|
||||
}
|
||||
|
||||
Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
|
||||
|
||||
void set_terrain(int p_terrain) {
|
||||
terrain = p_terrain;
|
||||
}
|
||||
|
||||
int get_terrain() const {
|
||||
return terrain;
|
||||
}
|
||||
|
||||
TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
|
||||
TerrainConstraint() {}
|
||||
};
|
||||
|
||||
enum VisibilityMode {
|
||||
VISIBILITY_MODE_DEFAULT,
|
||||
VISIBILITY_MODE_FORCE_SHOW,
|
||||
|
@ -209,6 +246,9 @@ private:
|
|||
void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
||||
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
||||
|
||||
// Terrains.
|
||||
Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
|
||||
|
||||
// Set and get tiles from data arrays.
|
||||
void _set_tile_data(int p_layer, const Vector<int> &p_data);
|
||||
Vector<int> _get_tile_data(int p_layer) const;
|
||||
|
@ -267,21 +307,30 @@ public:
|
|||
void set_collision_animatable(bool p_enabled);
|
||||
bool is_collision_animatable() const;
|
||||
|
||||
// Debug visibility modes.
|
||||
void set_collision_visibility_mode(VisibilityMode p_show_collision);
|
||||
VisibilityMode get_collision_visibility_mode();
|
||||
|
||||
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
|
||||
VisibilityMode get_navigation_visibility_mode();
|
||||
|
||||
// Cells accessors.
|
||||
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
|
||||
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
||||
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
||||
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
||||
|
||||
// Patterns.
|
||||
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
|
||||
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
|
||||
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
|
||||
|
||||
// Terrains.
|
||||
Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
|
||||
Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
|
||||
Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
|
||||
void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
|
||||
|
||||
// Not exposed to users
|
||||
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
||||
Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
|
||||
|
|
|
@ -301,6 +301,66 @@ int TileSet::get_next_source_id() const {
|
|||
return next_source_id;
|
||||
}
|
||||
|
||||
void TileSet::_update_terrains_cache() {
|
||||
if (terrains_cache_dirty) {
|
||||
// Organizes tiles into structures.
|
||||
per_terrain_pattern_tiles.resize(terrain_sets.size());
|
||||
for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) {
|
||||
per_terrain_pattern_tiles[i].clear();
|
||||
}
|
||||
|
||||
for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
|
||||
Ref<TileSetSource> source = kv.value;
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
|
||||
Vector2i tile_id = source->get_tile_id(tile_index);
|
||||
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
|
||||
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
|
||||
|
||||
// Executed for each tile_data.
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
|
||||
int terrain_set = tile_data->get_terrain_set();
|
||||
if (terrain_set >= 0) {
|
||||
TileMapCell cell;
|
||||
cell.source_id = kv.key;
|
||||
cell.set_atlas_coords(tile_id);
|
||||
cell.alternative_tile = alternative_id;
|
||||
|
||||
TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern();
|
||||
|
||||
// Terrain bits.
|
||||
for (int i = 0; i < terrains_pattern.size(); i++) {
|
||||
int terrain = terrains_pattern[i];
|
||||
if (terrain >= 0) {
|
||||
per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add the empty cell in the possible patterns and cells.
|
||||
for (int i = 0; i < terrain_sets.size(); i++) {
|
||||
TileSet::TerrainsPattern empty_pattern;
|
||||
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
|
||||
if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
|
||||
empty_pattern.push_back(-1);
|
||||
}
|
||||
}
|
||||
|
||||
TileMapCell empty_cell;
|
||||
empty_cell.source_id = TileSet::INVALID_SOURCE;
|
||||
empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
|
||||
empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
|
||||
per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell);
|
||||
}
|
||||
terrains_cache_dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
void TileSet::_compute_next_source_id() {
|
||||
while (sources.has(next_source_id)) {
|
||||
next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30
|
||||
|
@ -321,6 +381,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
|
|||
|
||||
sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
|
||||
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
|
||||
return new_source_id;
|
||||
|
@ -336,6 +397,7 @@ void TileSet::remove_source(int p_source_id) {
|
|||
source_ids.erase(p_source_id);
|
||||
source_ids.sort();
|
||||
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -357,6 +419,7 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
|
|||
|
||||
_compute_next_source_id();
|
||||
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -545,6 +608,7 @@ void TileSet::add_terrain_set(int p_index) {
|
|||
}
|
||||
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -557,6 +621,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
|
|||
source.value->move_terrain_set(p_from_index, p_to_pos);
|
||||
}
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -567,6 +632,7 @@ void TileSet::remove_terrain_set(int p_index) {
|
|||
source.value->remove_terrain_set(p_index);
|
||||
}
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -578,6 +644,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode
|
|||
}
|
||||
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -612,6 +679,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) {
|
|||
}
|
||||
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -627,6 +695,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
|
|||
source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
|
||||
}
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -640,6 +709,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) {
|
|||
source.value->remove_terrain(p_terrain_set, p_index);
|
||||
}
|
||||
notify_property_list_changed();
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -1196,6 +1266,73 @@ int TileSet::get_patterns_count() {
|
|||
return patterns.size();
|
||||
}
|
||||
|
||||
Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
|
||||
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
|
||||
_update_terrains_cache();
|
||||
|
||||
Set<TileSet::TerrainsPattern> output;
|
||||
for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
|
||||
output.insert(kv.key);
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
|
||||
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
|
||||
_update_terrains_cache();
|
||||
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
|
||||
}
|
||||
|
||||
TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) {
|
||||
ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell());
|
||||
_update_terrains_cache();
|
||||
|
||||
// Count the sum of probabilities.
|
||||
double sum = 0.0;
|
||||
Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
|
||||
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
|
||||
if (E->get().source_id >= 0) {
|
||||
Ref<TileSetSource> source = sources[E->get().source_id];
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
|
||||
sum += tile_data->get_probability();
|
||||
} else {
|
||||
sum += 1.0;
|
||||
}
|
||||
} else {
|
||||
sum += 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
// Generate a random number.
|
||||
double count = 0.0;
|
||||
double picked = Math::random(0.0, sum);
|
||||
|
||||
// Pick the tile.
|
||||
for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
|
||||
if (E->get().source_id >= 0) {
|
||||
Ref<TileSetSource> source = sources[E->get().source_id];
|
||||
|
||||
Ref<TileSetAtlasSource> atlas_source = source;
|
||||
if (atlas_source.is_valid()) {
|
||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
|
||||
count += tile_data->get_probability();
|
||||
} else {
|
||||
count += 1.0;
|
||||
}
|
||||
} else {
|
||||
count += 1.0;
|
||||
}
|
||||
|
||||
if (count >= picked) {
|
||||
return E->get();
|
||||
}
|
||||
}
|
||||
|
||||
ERR_FAIL_V(TileMapCell());
|
||||
}
|
||||
|
||||
Vector<Vector2> TileSet::get_tile_shape_polygon() {
|
||||
Vector<Vector2> points;
|
||||
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
|
||||
|
@ -1510,6 +1647,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
|
|||
}
|
||||
|
||||
void TileSet::_source_changed() {
|
||||
terrains_cache_dirty = true;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
|
@ -4743,6 +4881,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit)
|
|||
return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
|
||||
}
|
||||
|
||||
TileSet::TerrainsPattern TileData::get_terrains_pattern() const {
|
||||
ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern());
|
||||
|
||||
TileSet::TerrainsPattern output;
|
||||
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) {
|
||||
output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i)));
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
// Navigation
|
||||
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
|
||||
ERR_FAIL_INDEX(p_layer_id, navigation.size());
|
||||
|
|
|
@ -253,6 +253,7 @@ public:
|
|||
Ref<PackedScene> scene;
|
||||
Vector2 offset;
|
||||
};
|
||||
typedef Array TerrainsPattern;
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
|
@ -303,6 +304,10 @@ private:
|
|||
Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
|
||||
bool terrain_bits_meshes_dirty = true;
|
||||
|
||||
LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
|
||||
bool terrains_cache_dirty = true;
|
||||
void _update_terrains_cache();
|
||||
|
||||
// Navigation
|
||||
struct NavigationLayer {
|
||||
uint32_t layers = 1;
|
||||
|
@ -470,6 +475,11 @@ public:
|
|||
void remove_pattern(int p_index);
|
||||
int get_patterns_count();
|
||||
|
||||
// Terrains.
|
||||
Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
|
||||
Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
|
||||
TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
|
||||
|
||||
// Helpers
|
||||
Vector<Vector2> get_tile_shape_polygon();
|
||||
void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
|
||||
|
@ -831,6 +841,8 @@ public:
|
|||
int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
|
||||
bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
|
||||
|
||||
TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
|
||||
|
||||
// Navigation
|
||||
void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
|
||||
Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;
|
||||
|
|
Loading…
Reference in a new issue