-fixed bug related to mouse cursor changes, fixes #3366

This commit is contained in:
Juan Linietsky 2016-01-18 19:49:11 -03:00
parent ebb5d6bb48
commit d1bb868a19
3 changed files with 46 additions and 19 deletions

View file

@ -162,11 +162,10 @@ void Viewport::_update_rect() {
if (!is_inside_tree())
return;
Node *parent = get_parent();
if (!render_target && parent && parent->cast_to<Control>()) {
if (!render_target && parent_control) {
Control *c = parent->cast_to<Control>();
Control *c = parent_control;
rect.pos=Point2();
rect.size=c->get_size();
@ -175,6 +174,7 @@ void Viewport::_update_rect() {
VisualServer::ViewportRect vr;
vr.x=rect.pos.x;
vr.y=rect.pos.y;
if (render_target) {
vr.x=0;
vr.y=0;
@ -206,11 +206,10 @@ void Viewport::_parent_draw() {
void Viewport::_parent_visibility_changed() {
Node *parent = get_parent();
if (parent && parent->cast_to<Control>()) {
if (parent_control) {
Control *c = parent->cast_to<Control>();
Control *c = parent_control;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
_update_listener();
@ -223,11 +222,9 @@ void Viewport::_parent_visibility_changed() {
void Viewport::_vp_enter_tree() {
Node *parent = get_parent();
//none?
if (parent && parent->cast_to<Control>()) {
if (parent_control) {
Control *cparent=parent->cast_to<Control>();
Control *cparent=parent_control;
RID parent_ci = cparent->get_canvas_item();
ERR_FAIL_COND(!parent_ci.is_valid());
canvas_item = VisualServer::get_singleton()->canvas_item_create();
@ -235,8 +232,8 @@ void Viewport::_vp_enter_tree() {
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
parent->connect("resized",this,"_parent_resized");
parent->connect("visibility_changed",this,"_parent_visibility_changed");
parent_control->connect("resized",this,"_parent_resized");
parent_control->connect("visibility_changed",this,"_parent_visibility_changed");
} else if (!parent){
VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
@ -248,15 +245,14 @@ void Viewport::_vp_enter_tree() {
void Viewport::_vp_exit_tree() {
Node *parent = get_parent();
if (parent && parent->cast_to<Control>()) {
if (parent_control) {
parent->disconnect("resized",this,"_parent_resized");
parent_control->disconnect("resized",this,"_parent_resized");
}
if (parent && parent->cast_to<Control>()) {
if (parent_control) {
parent->disconnect("visibility_changed",this,"_parent_visibility_changed");
parent_control->disconnect("visibility_changed",this,"_parent_visibility_changed");
}
if (canvas_item.is_valid()) {
@ -328,6 +324,12 @@ void Viewport::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
Node *parent=get_parent();
if (parent) {
parent_control=parent->cast_to<Control>();
}
}
if (!render_target)
_vp_enter_tree();
@ -423,6 +425,7 @@ void Viewport::_notification(int p_what) {
}
remove_from_group("_viewports");
parent_control=NULL;
} break;
case NOTIFICATION_FIXED_PROCESS: {
@ -1276,6 +1279,13 @@ void Viewport::_vp_input(const InputEvent& p_ev) {
if (disable_input)
return;
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
if (parent_control && !parent_control->is_visible())
return;
if (render_target && to_screen_rect==Rect2())
return; //if render target, can't get input events
@ -1291,6 +1301,15 @@ void Viewport::_vp_input(const InputEvent& p_ev) {
void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
if (disable_input)
return;
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
if (parent_control && !parent_control->is_visible())
return;
if (render_target && to_screen_rect==Rect2())
return; //if render target, can't get input events
@ -1557,7 +1576,6 @@ void Viewport::_gui_input_event(InputEvent p_event) {
Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos)) {
print_line("NO POINT");
if (top->data.modal_exclusive) {
//cancel event, sorry, modal exclusive EATS UP ALL
//get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
@ -1795,7 +1813,6 @@ void Viewport::_gui_input_event(InputEvent p_event) {
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape( (OS::CursorShape)cursor_shape );
@ -2149,6 +2166,8 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
void Viewport::input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(input_group,"_input",p_event);
_gui_input_event(p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
@ -2158,6 +2177,7 @@ void Viewport::unhandled_input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_tree()->input_handled && p_event.type==InputEvent::KEY) {
@ -2449,6 +2469,8 @@ Viewport::Viewport() {
gui.drag_attempted=false;
gui.drag_preview=NULL;
parent_control=NULL;
}

View file

@ -87,6 +87,9 @@ public:
private:
friend class RenderTargetTexture;
Control *parent_control;
Viewport *parent;
Camera *camera;

View file

@ -2415,6 +2415,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
add_child(c);
c->set_area_as_parent_rect();
viewport = memnew( Viewport );
viewport->set_disable_input(true);
c->add_child(viewport);
surface = memnew( Control );
add_child(surface);
@ -4022,6 +4023,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_light_base->connect("input_event",this,"_default_light_angle_input");
settings_vbc->add_margin_child("Default Light Normal:",settings_light_base);
settings_light_vp = memnew( Viewport );
settings_light_vp->set_disable_input(true);
settings_light_vp->set_use_own_world(true);
settings_light_base->add_child(settings_light_vp);