Fix crash when previewing a scene with a mesh as the root node

This commit is contained in:
Aaron Franke 2024-01-31 06:23:26 -06:00
parent f8a039e9b5
commit d1de00a2c8
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF

View file

@ -311,7 +311,10 @@ void SceneImportSettingsDialog::_fill_scene(Node *p_node, TreeItem *p_parent_ite
Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh(); Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
mesh_node->set_mesh(editor_mesh->get_mesh()); mesh_node->set_mesh(editor_mesh->get_mesh());
} }
// Replace the original mesh node in the scene tree with the new one.
if (unlikely(p_node == scene)) {
scene = mesh_node;
}
p_node->replace_by(mesh_node); p_node->replace_by(mesh_node);
memdelete(p_node); memdelete(p_node);
p_node = mesh_node; p_node = mesh_node;