construct transform from transform2d bug
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1 changed files with 11 additions and 1 deletions
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@ -1662,7 +1662,17 @@ Variant::operator Transform() const {
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return Transform(*_data._basis, Vector3());
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return Transform(*_data._basis, Vector3());
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else if (type == QUAT)
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else if (type == QUAT)
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return Transform(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3());
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return Transform(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3());
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else
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else if (type == TRANSFORM2D) {
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const Transform2D &t = *_data._transform2d;
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Transform m;
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m.basis.elements[0][0] = t.elements[0][0];
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m.basis.elements[1][0] = t.elements[1][0];
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m.basis.elements[0][1] = t.elements[0][1];
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m.basis.elements[1][1] = t.elements[1][1];
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m.origin[0] = t.elements[2][0];
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m.origin[1] = t.elements[2][1];
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return m;
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} else
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return Transform();
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return Transform();
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}
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}
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