[Net] Fix WebSocketClient path parsing.
Recent changes to parse_url caused the client to make invalid HTTP requests if no path was specified.
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2 changed files with 7 additions and 3 deletions
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@ -42,9 +42,9 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
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_is_multiplayer = gd_mp_api;
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String host = p_url;
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String path = "/";
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String scheme = "";
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int port = 80;
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String path;
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String scheme;
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int port = 0;
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Error err = p_url.parse_url(scheme, host, port, path);
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ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
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@ -55,6 +55,9 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
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if (port == 0) {
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port = ssl ? 443 : 80;
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}
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if (path.is_empty()) {
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path = "/";
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}
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return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
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}
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@ -158,6 +158,7 @@ bool WSLClient::_verify_headers(String &r_protocol) {
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Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
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ERR_FAIL_COND_V(_connection.is_valid(), ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER);
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_peer = Ref<WSLPeer>(memnew(WSLPeer));
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IPAddress addr;
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