Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting
Remove Disable Touch debug project setting
This commit is contained in:
commit
d25a64ffca
3 changed files with 13 additions and 21 deletions
|
@ -1277,7 +1277,6 @@ ProjectSettings::ProjectSettings() {
|
|||
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
|
||||
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
|
||||
|
||||
GLOBAL_DEF("debug/disable_touch", false);
|
||||
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
|
||||
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
|
||||
|
||||
|
|
|
@ -344,9 +344,6 @@
|
|||
<member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27">
|
||||
Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
|
||||
</member>
|
||||
<member name="debug/disable_touch" type="bool" setter="" getter="" default="false">
|
||||
Disable touch input. Only has effect on iOS.
|
||||
</member>
|
||||
<member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false">
|
||||
If [code]true[/code], logs all output to files.
|
||||
</member>
|
||||
|
|
|
@ -227,27 +227,23 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian
|
|||
// MARK: Touches
|
||||
|
||||
void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
|
||||
if (!GLOBAL_GET("debug/disable_touch")) {
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
Ref<InputEventScreenTouch> ev;
|
||||
ev.instantiate();
|
||||
|
||||
ev->set_index(p_idx);
|
||||
ev->set_pressed(p_pressed);
|
||||
ev->set_position(Vector2(p_x, p_y));
|
||||
ev->set_double_tap(p_double_click);
|
||||
perform_event(ev);
|
||||
}
|
||||
ev->set_index(p_idx);
|
||||
ev->set_pressed(p_pressed);
|
||||
ev->set_position(Vector2(p_x, p_y));
|
||||
ev->set_double_tap(p_double_click);
|
||||
perform_event(ev);
|
||||
}
|
||||
|
||||
void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
|
||||
if (!GLOBAL_GET("debug/disable_touch")) {
|
||||
Ref<InputEventScreenDrag> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(p_idx);
|
||||
ev->set_position(Vector2(p_x, p_y));
|
||||
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
|
||||
perform_event(ev);
|
||||
}
|
||||
Ref<InputEventScreenDrag> ev;
|
||||
ev.instantiate();
|
||||
ev->set_index(p_idx);
|
||||
ev->set_position(Vector2(p_x, p_y));
|
||||
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
|
||||
perform_event(ev);
|
||||
}
|
||||
|
||||
void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
|
||||
|
|
Loading…
Reference in a new issue