Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting

Remove Disable Touch debug project setting
This commit is contained in:
Rémi Verschelde 2022-12-17 20:56:28 +01:00
commit d25a64ffca
No known key found for this signature in database
GPG key ID: C3336907360768E1
3 changed files with 13 additions and 21 deletions

View file

@ -1277,7 +1277,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
GLOBAL_DEF("debug/disable_touch", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");

View file

@ -344,9 +344,6 @@
<member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27">
Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
</member>
<member name="debug/disable_touch" type="bool" setter="" getter="" default="false">
Disable touch input. Only has effect on iOS.
</member>
<member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false">
If [code]true[/code], logs all output to files.
</member>

View file

@ -227,7 +227,6 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian
// MARK: Touches
void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
if (!GLOBAL_GET("debug/disable_touch")) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
@ -236,18 +235,15 @@ void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed,
ev->set_position(Vector2(p_x, p_y));
ev->set_double_tap(p_double_click);
perform_event(ev);
}
}
void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
if (!GLOBAL_GET("debug/disable_touch")) {
Ref<InputEventScreenDrag> ev;
ev.instantiate();
ev->set_index(p_idx);
ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
perform_event(ev);
}
}
void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {