Rename RotationQuaternion to be more similar to get_rotation_quaternion
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
This commit is contained in:
parent
5330c83690
commit
d2655cb131
2 changed files with 3 additions and 3 deletions
|
@ -207,7 +207,7 @@ namespace Godot
|
|||
}
|
||||
}
|
||||
|
||||
public Quaternion RotationQuaternion()
|
||||
public Quaternion GetRotationQuaternion()
|
||||
{
|
||||
Basis orthonormalizedBasis = Orthonormalized();
|
||||
real_t det = orthonormalizedBasis.Determinant();
|
||||
|
|
|
@ -124,11 +124,11 @@ namespace Godot
|
|||
/* not sure if very "efficient" but good enough? */
|
||||
|
||||
Vector3 sourceScale = basis.Scale;
|
||||
Quaternion sourceRotation = basis.RotationQuaternion();
|
||||
Quaternion sourceRotation = basis.GetRotationQuaternion();
|
||||
Vector3 sourceLocation = origin;
|
||||
|
||||
Vector3 destinationScale = transform.basis.Scale;
|
||||
Quaternion destinationRotation = transform.basis.RotationQuaternion();
|
||||
Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
|
||||
Vector3 destinationLocation = transform.origin;
|
||||
|
||||
var interpolated = new Transform3D();
|
||||
|
|
Loading…
Reference in a new issue