Merge pull request #47788 from lawnjelly/ewok_dont_multiply_modulate
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commit
d2936ba54c
1 changed files with 18 additions and 16 deletions
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@ -1282,8 +1282,9 @@ PREAMBLE(bool)::_prefill_line(RasterizerCanvas::Item::CommandLine *p_line, FillS
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// get the baked line color
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// get the baked line color
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Color col = p_line->color;
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Color col = p_line->color;
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if (multiply_final_modulate)
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if (multiply_final_modulate) {
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col *= r_fill_state.final_modulate;
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col *= r_fill_state.final_modulate;
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}
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BatchColor bcol;
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BatchColor bcol;
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bcol.set(col);
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bcol.set(col);
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@ -1608,10 +1609,11 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
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// the modulate is always baked
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// the modulate is always baked
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Color modulate;
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Color modulate;
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if (!use_large_verts && !use_modulate && multiply_final_modulate)
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if (multiply_final_modulate) {
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modulate = r_fill_state.final_modulate;
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modulate = r_fill_state.final_modulate;
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else
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} else {
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modulate = Color(1, 1, 1, 1);
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modulate = Color(1, 1, 1, 1);
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}
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int old_batch_tex_id = r_fill_state.batch_tex_id;
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int old_batch_tex_id = r_fill_state.batch_tex_id;
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r_fill_state.batch_tex_id = _batch_find_or_create_tex(p_poly->texture, p_poly->normal_map, false, old_batch_tex_id);
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r_fill_state.batch_tex_id = _batch_find_or_create_tex(p_poly->texture, p_poly->normal_map, false, old_batch_tex_id);
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@ -1924,11 +1926,12 @@ bool C_PREAMBLE::_prefill_rect(RasterizerCanvas::Item::CommandRect *rect, FillSt
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Color col = rect->modulate;
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Color col = rect->modulate;
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if (!use_large_verts) {
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// use_modulate and use_large_verts should have been checked in the calling prefill_item function.
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// we don't want to apply the modulate on the CPU if it is stored in the vertex format, it will
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// be applied in the shader
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if (multiply_final_modulate) {
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if (multiply_final_modulate) {
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col *= r_fill_state.final_modulate;
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col *= r_fill_state.final_modulate;
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}
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}
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}
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// instead of doing all the texture preparation for EVERY rect,
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// instead of doing all the texture preparation for EVERY rect,
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// we build a list of texture combinations and do this once off.
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// we build a list of texture combinations and do this once off.
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@ -2191,19 +2194,15 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star
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int command_count = p_item->commands.size();
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int command_count = p_item->commands.size();
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RasterizerCanvas::Item::Command *const *commands = p_item->commands.ptr();
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RasterizerCanvas::Item::Command *const *commands = p_item->commands.ptr();
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// checking the color for not being white makes it 92/90 times faster in the case where it is white
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// whether to multiply final modulate on the CPU, or pass it in the FVF and apply in the shader
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bool multiply_final_modulate = false;
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bool multiply_final_modulate = true;
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if (!r_fill_state.is_single_item && (r_fill_state.final_modulate != Color(1, 1, 1, 1))) {
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multiply_final_modulate = true;
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if (r_fill_state.is_single_item || bdata.use_modulate || bdata.use_large_verts) {
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multiply_final_modulate = false;
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}
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}
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// start batch is a dummy batch (tex id -1) .. could be made more efficient
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// start batch is a dummy batch (tex id -1) .. could be made more efficient
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if (!r_fill_state.curr_batch) {
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if (!r_fill_state.curr_batch) {
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// OLD METHOD, but left dangling zero length default batches
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// r_fill_state.curr_batch = _batch_request_new();
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// r_fill_state.curr_batch->type = RasterizerStorageCommon::BT_DEFAULT;
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// r_fill_state.curr_batch->first_command = r_command_start;
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// should tex_id be set to -1? check this
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// allocate dummy batch on the stack, it should always get replaced
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// allocate dummy batch on the stack, it should always get replaced
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// note that the rest of the structure is uninitialized, this should not matter
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// note that the rest of the structure is uninitialized, this should not matter
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@ -2655,6 +2654,9 @@ PREAMBLE(void)::join_sorted_items() {
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BItemRef *r = bdata.item_refs.request_with_grow();
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BItemRef *r = bdata.item_refs.request_with_grow();
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r->item = ci;
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r->item = ci;
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r->final_modulate = _render_item_state.final_modulate;
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r->final_modulate = _render_item_state.final_modulate;
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// joined item references may introduce new flags
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_render_item_state.joined_item->flags |= bdata.joined_item_batch_flags;
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}
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}
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} // for s through sort items
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} // for s through sort items
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