Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
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25022a1d89
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d29b1b7917
3 changed files with 28 additions and 6 deletions
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@ -4,7 +4,7 @@
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Reference frame for GUI.
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</brief_description>
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<description>
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Reference frame for GUI. It's just like an empty control, except an outline border [member border_color] is displayed while editing around its size at all times.
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A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color].
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</description>
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<tutorials>
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</tutorials>
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@ -12,7 +12,10 @@
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</methods>
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<members>
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<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color">
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Determines the border [Color] of the [ReferenceRect].
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Sets the border [Color] of the [ReferenceRect].
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</member>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only">
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If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
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</member>
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</members>
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<constants>
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@ -38,26 +38,41 @@ void ReferenceRect::_notification(int p_what) {
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if (!is_inside_tree())
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return;
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if (Engine::get_singleton()->is_editor_hint())
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if (Engine::get_singleton()->is_editor_hint() || !editor_only)
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draw_rect(Rect2(Point2(), get_size()), border_color, false);
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}
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}
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void ReferenceRect::set_border_color(const Color &color) {
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border_color = color;
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void ReferenceRect::set_border_color(const Color &p_color) {
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border_color = p_color;
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update();
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}
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Color ReferenceRect::get_border_color() const {
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return border_color;
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}
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void ReferenceRect::set_editor_only(const bool &p_enabled) {
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editor_only = p_enabled;
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update();
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}
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bool ReferenceRect::get_editor_only() const {
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return editor_only;
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}
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void ReferenceRect::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
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ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
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ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
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ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
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}
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ReferenceRect::ReferenceRect() {
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border_color = Color(1, 0, 0);
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editor_only = true;
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}
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@ -37,6 +37,7 @@ class ReferenceRect : public Control {
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GDCLASS(ReferenceRect, Control);
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Color border_color;
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bool editor_only;
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protected:
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void _notification(int p_what);
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@ -45,8 +46,11 @@ protected:
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public:
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ReferenceRect();
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void set_border_color(const Color &color);
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void set_border_color(const Color &p_color);
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Color get_border_color() const;
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void set_editor_only(const bool &p_enabled);
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bool get_editor_only() const;
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};
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#endif // REFERENCE_RECT_H
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