Change _can_handle
and _edit
virtual methods to take Object*
This commit is contained in:
parent
f0c9ed4b55
commit
d2b4e30058
5 changed files with 7 additions and 11 deletions
|
@ -18,7 +18,7 @@
|
|||
<methods>
|
||||
<method name="_can_handle" qualifiers="virtual const">
|
||||
<return type="bool" />
|
||||
<param index="0" name="object" type="Variant" />
|
||||
<param index="0" name="object" type="Object" />
|
||||
<description>
|
||||
Returns [code]true[/code] if this object can be handled by this plugin.
|
||||
</description>
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
</method>
|
||||
<method name="_edit" qualifiers="virtual">
|
||||
<return type="void" />
|
||||
<param index="0" name="object" type="Variant" />
|
||||
<param index="0" name="object" type="Object" />
|
||||
<description>
|
||||
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
|
||||
[param object] can be [code]null[/code] if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state.
|
||||
|
@ -295,7 +295,7 @@
|
|||
</method>
|
||||
<method name="_handles" qualifiers="virtual const">
|
||||
<return type="bool" />
|
||||
<param index="0" name="object" type="Variant" />
|
||||
<param index="0" name="object" type="Object" />
|
||||
<description>
|
||||
Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_3d_gui_input] these will be called too.
|
||||
</description>
|
||||
|
|
|
@ -223,7 +223,7 @@ public:
|
|||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
GDVIRTUAL1RC(bool, _can_handle, Variant)
|
||||
GDVIRTUAL1RC(bool, _can_handle, Object *)
|
||||
GDVIRTUAL1(_parse_begin, Object *)
|
||||
GDVIRTUAL2(_parse_category, Object *, String)
|
||||
GDVIRTUAL2(_parse_group, Object *, String)
|
||||
|
|
|
@ -662,11 +662,7 @@ void EditorPlugin::make_visible(bool p_visible) {
|
|||
}
|
||||
|
||||
void EditorPlugin::edit(Object *p_object) {
|
||||
if (Object::cast_to<Resource>(p_object)) {
|
||||
GDVIRTUAL_CALL(_edit, Ref<Resource>(Object::cast_to<Resource>(p_object)));
|
||||
} else {
|
||||
GDVIRTUAL_CALL(_edit, p_object);
|
||||
}
|
||||
GDVIRTUAL_CALL(_edit, p_object);
|
||||
}
|
||||
|
||||
bool EditorPlugin::handles(Object *p_object) const {
|
||||
|
|
|
@ -164,8 +164,8 @@ protected:
|
|||
GDVIRTUAL0RC(Ref<Texture2D>, _get_plugin_icon)
|
||||
GDVIRTUAL0RC(bool, _has_main_screen)
|
||||
GDVIRTUAL1(_make_visible, bool)
|
||||
GDVIRTUAL1(_edit, Variant)
|
||||
GDVIRTUAL1RC(bool, _handles, Variant)
|
||||
GDVIRTUAL1(_edit, Object *)
|
||||
GDVIRTUAL1RC(bool, _handles, Object *)
|
||||
GDVIRTUAL0RC(Dictionary, _get_state)
|
||||
GDVIRTUAL1(_set_state, Dictionary)
|
||||
GDVIRTUAL0(_clear)
|
||||
|
|
Loading…
Reference in a new issue