Merge pull request #30463 from neikeq/fix-search-dirs
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
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commit
d2e620b8fc
2 changed files with 12 additions and 23 deletions
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@ -112,6 +112,11 @@ def find_msbuild_windows(env):
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mono_bin_dir = os.path.join(mono_root, 'bin')
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msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
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msbuild_tools_path = find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
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if os.path.isfile(msbuild_mono):
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# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
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# building with Mono's MSBuild. They must point to the batch files
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@ -123,11 +128,6 @@ def find_msbuild_windows(env):
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}
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return (msbuild_mono, framework_path, mono_msbuild_env)
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msbuild_tools_path = find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
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return None
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@ -46,20 +46,6 @@ bool GDMonoAssembly::in_preload = false;
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Vector<String> GDMonoAssembly::search_dirs;
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static String _get_expected_api_build_config() {
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#ifdef TOOLS_ENABLED
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return "Debug";
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#else
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#ifdef DEBUG_ENABLED
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return "Debug";
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#else
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return "Release";
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#endif
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#endif
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}
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void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) {
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String framework_dir;
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@ -81,11 +67,14 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
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r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
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}
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String api_config = p_custom_config.empty() ? _get_expected_api_build_config() :
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(p_custom_config == "Release" ? "Release" : "Debug");
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
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if (p_custom_config.empty()) {
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
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} else {
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String api_config = p_custom_config == "Release" ? "Release" : "Debug";
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
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}
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir());
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r_search_dirs.push_back(OS::get_singleton()->get_resource_dir());
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r_search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
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