Make margins obey the snap option in the TextureRegion editor

(cherry picked from commit 2d4cda89e1)
This commit is contained in:
Michael Alexsander 2021-02-03 21:28:00 -03:00 committed by Rémi Verschelde
parent 11fc3b8758
commit d31ee25882

View file

@ -467,21 +467,42 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
} else if (drag) {
if (edited_margin >= 0) {
float new_margin = 0;
if (edited_margin == 0)
if (snap_mode != SNAP_GRID) {
if (edited_margin == 0) {
new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 1)
} else if (edited_margin == 1) {
new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 2)
} else if (edited_margin == 2) {
new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
else if (edited_margin == 3)
} else if (edited_margin == 3) {
new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
else
} else {
ERR_PRINT("Unexpected edited_margin");
}
if (snap_mode == SNAP_PIXEL) {
new_margin = Math::round(new_margin);
}
} else {
Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position()));
Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round());
if (edited_margin == 0) {
new_margin = pos_snapped.y - rect_rounded.position.y;
} else if (edited_margin == 1) {
new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y;
} else if (edited_margin == 2) {
new_margin = pos_snapped.x - rect_rounded.position.x;
} else if (edited_margin == 3) {
new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x;
} else {
ERR_PRINT("Unexpected edited_margin");
}
}
if (new_margin < 0)
new_margin = 0;