Fix crash when using TileMap::fix_invalid_tiles

This commit is contained in:
Haoyu Qiu 2021-06-14 14:58:55 +08:00
parent 12e0f10c74
commit d33185d201

View file

@ -711,12 +711,17 @@ Map<Vector2i, TileMapQuadrant> &TileMap::get_quadrant_map() {
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
Set<Vector2i> coords;
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
TileSetSource *source = *tile_set->get_source(E->get().source_id);
if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
set_cell(E->key(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
coords.insert(E->key());
}
}
for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
set_cell(E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
void TileMap::_recreate_quadrants() {