Project manager improvements
- Faster launch time by loading icons in a coroutine - Faster sorting, filtering, fav'ing etc - Refactored project list with a proper structured class
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2 changed files with 874 additions and 565 deletions
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@ -39,6 +39,7 @@
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#include "scene/gui/tree.h"
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class ProjectDialog;
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class ProjectList;
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class ProjectListFilter;
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class ProjectManager : public Control {
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@ -68,16 +69,13 @@ class ProjectManager : public Control {
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AcceptDialog *dialog_error;
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ProjectDialog *npdialog;
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ScrollContainer *scroll;
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VBoxContainer *scroll_children;
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HBoxContainer *projects_hb;
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TabContainer *tabs;
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ProjectList *_project_list;
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OptionButton *language_btn;
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Control *gui_base;
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Map<String, String> selected_list; // name -> main_scene
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String last_clicked;
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bool importing;
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void _open_asset_library();
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@ -86,7 +84,6 @@ class ProjectManager : public Control {
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void _run_project_confirm();
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void _open_selected_projects();
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void _open_selected_projects_ask();
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void _show_project(const String &p_path);
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void _import_project();
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void _new_project();
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void _rename_project();
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@ -111,13 +108,13 @@ class ProjectManager : public Control {
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void _install_project(const String &p_zip_path, const String &p_title);
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void _dim_window();
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void _panel_draw(Node *p_hb);
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void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
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void _unhandled_input(const Ref<InputEvent> &p_ev);
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void _favorite_pressed(Node *p_hb);
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void _files_dropped(PoolStringArray p_files, int p_screen);
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void _scan_multiple_folders(PoolStringArray p_files);
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void _on_order_option_changed();
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void _on_filter_option_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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