diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 65a72267b1d..1c259b7d323 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2083,7 +2083,11 @@ void Viewport::_gui_input_event(Ref p_event) { Control *c = over; Vector2 cpos = pos; while (c) { - cursor_shape = c->get_cursor_shape(cpos); + if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) { + cursor_shape = c->get_cursor_shape(cpos); + } else { + cursor_shape = Control::CURSOR_ARROW; + } cpos = c->get_transform().xform(cpos); if (cursor_shape != Control::CURSOR_ARROW) { break; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 0463615d4d7..bc48a52b32b 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -309,6 +309,7 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) { case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: { _propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER); emit_signal("mouse_entered"); + DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape } break; case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: { _propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);