From d3b162a9d49ab5c537ae46f2afed37fe4511458a Mon Sep 17 00:00:00 2001 From: Vitalii Shmorhun <3dvits@gmail.com> Date: Thu, 12 Dec 2019 01:08:11 +0200 Subject: [PATCH] Added apply_central_impulse to PhysicalBone class --- scene/3d/physics_body.cpp | 11 +++++++++++ scene/3d/physics_body.h | 3 +++ 2 files changed, 14 insertions(+) diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 6049b6cdb48..dff1b07f3e1 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1554,6 +1554,14 @@ bool PhysicalBone::JointData::_get(const StringName &p_name, Variant &r_ret) con void PhysicalBone::JointData::_get_property_list(List *p_list) const { } +void PhysicalBone::apply_central_impulse(const Vector3 &p_impulse) { + PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); +} + +void PhysicalBone::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) { + PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse); +} + bool PhysicalBone::PinJointData::_set(const StringName &p_name, const Variant &p_value, RID j) { if (JointData::_set(p_name, p_value, j)) { return true; @@ -2216,6 +2224,9 @@ void PhysicalBone::_direct_state_changed(Object *p_state) { } void PhysicalBone::_bind_methods() { + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &PhysicalBone::apply_impulse); + ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone::_direct_state_changed); ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone::set_joint_type); diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 0967cb9cd58..de1944bdf0b 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -636,6 +636,9 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void apply_central_impulse(const Vector3 &p_impulse); + void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); + PhysicalBone(); ~PhysicalBone();