Merge pull request #48854 from pycbouh/editor-reuse-resource-picker

Use `EditorResourcePicker` in the Inspector
This commit is contained in:
Rémi Verschelde 2021-05-21 12:03:27 +02:00 committed by GitHub
commit d3ba922ba8
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9 changed files with 362 additions and 800 deletions

View file

@ -4,8 +4,8 @@
Godot editor's control for selecting [Resource] type properties.
</brief_description>
<description>
This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources.
[b]Note:[/b] It does not include an editor for the resource.
This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
[b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
</description>
<tutorials>
</tutorials>
@ -51,6 +51,34 @@
<description>
</description>
</method>
<method name="handle_menu_selected" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options].
</description>
</method>
<method name="set_create_options" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="menu_node" type="Object">
</argument>
<description>
This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items.
</description>
</method>
<method name="set_toggle_pressed">
<return type="void">
</return>
<argument index="0" name="pressed" type="bool">
</argument>
<description>
Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code].
</description>
</method>
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;&quot;">
@ -62,6 +90,9 @@
<member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
The edited resource value.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state.
</member>
</members>
<signals>
<signal name="resource_changed">

View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0">
<brief_description>
Godot editor's control for selecting the [code]script[/code] property of a [Node].
</brief_description>
<description>
Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
The owner [Node] of the script property that holds the edited resource.
</member>
</members>
<constants>
</constants>
</class>

View file

@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSpinSlider" inherits="Range" version="4.0">
<brief_description>
Godot editor's control for editing numertic values.
</brief_description>
<description>
This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
</description>
<tutorials>
</tutorials>

View file

@ -3760,6 +3760,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<EditorFeatureProfile>();
ClassDB::register_class<EditorSpinSlider>();
ClassDB::register_class<EditorResourcePicker>();
ClassDB::register_class<EditorScriptPicker>();
ClassDB::register_class<EditorSceneImporterMesh>();
ClassDB::register_class<EditorSceneImporterMeshNode3D>();

View file

@ -2384,424 +2384,62 @@ EditorPropertyRID::EditorPropertyRID() {
////////////// RESOURCE //////////////////////
void EditorPropertyResource::_file_selected(const String &p_path) {
RES res = ResourceLoader::load(p_path);
ERR_FAIL_COND_MSG(res.is_null(), "Cannot load resource from path '" + p_path + "'.");
List<PropertyInfo> prop_list;
get_edited_object()->get_property_list(&prop_list);
String property_types;
for (List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
if (E->get().name == get_edited_property() && (E->get().hint & PROPERTY_HINT_RESOURCE_TYPE)) {
property_types = E->get().hint_string;
}
void EditorPropertyResource::_resource_selected(const RES &p_resource) {
if (use_sub_inspector) {
bool unfold = !get_edited_object()->editor_is_section_unfolded(get_edited_property());
get_edited_object()->editor_set_section_unfold(get_edited_property(), unfold);
update_property();
} else {
emit_signal("resource_selected", get_edited_property(), p_resource);
}
if (!property_types.is_empty()) {
bool any_type_matches = false;
const Vector<String> split_property_types = property_types.split(",");
for (int i = 0; i < split_property_types.size(); ++i) {
if (res->is_class(split_property_types[i])) {
any_type_matches = true;
break;
}
}
if (!any_type_matches) {
EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), res->get_class(), property_types));
}
}
emit_changed(get_edited_property(), res);
update_property();
}
void EditorPropertyResource::_menu_option(int p_which) {
//scene_tree->popup_scenetree_dialog();
switch (p_which) {
case OBJ_MENU_LOAD: {
if (!file) {
file = memnew(EditorFileDialog);
file->connect("file_selected", callable_mp(this, &EditorPropertyResource::_file_selected));
add_child(file);
}
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
String type = base_type;
void EditorPropertyResource::_resource_changed(const RES &p_resource) {
// Make visual script the correct type.
Ref<Script> s = p_resource;
if (get_edited_object() && s.is_valid()) {
s->call("set_instance_base_type", get_edited_object()->get_class());
}
List<String> extensions;
for (int i = 0; i < type.get_slice_count(","); i++) {
ResourceLoader::get_recognized_extensions_for_type(type.get_slice(",", i), &extensions);
}
Set<String> valid_extensions;
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
valid_extensions.insert(E->get());
}
file->clear_filters();
for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
file->popup_file_dialog();
} break;
case OBJ_MENU_EDIT: {
RES res = get_edited_object()->get(get_edited_property());
if (!res.is_null()) {
emit_signal("resource_selected", get_edited_property(), res);
}
} break;
case OBJ_MENU_CLEAR: {
// Prevent the creation of invalid ViewportTextures when possible.
Ref<ViewportTexture> vpt = p_resource;
if (vpt.is_valid()) {
Resource *r = Object::cast_to<Resource>(get_edited_object());
if (r && r->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
emit_changed(get_edited_property(), RES());
update_property();
} break;
case OBJ_MENU_MAKE_UNIQUE: {
RES res_orig = get_edited_object()->get(get_edited_property());
if (res_orig.is_null()) {
return;
}
List<PropertyInfo> property_list;
res_orig->get_property_list(&property_list);
List<Pair<String, Variant>> propvalues;
for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
Pair<String, Variant> p;
PropertyInfo &pi = E->get();
if (pi.usage & PROPERTY_USAGE_STORAGE) {
p.first = pi.name;
p.second = res_orig->get(pi.name);
}
propvalues.push_back(p);
}
String orig_type = res_orig->get_class();
Object *inst = ClassDB::instance(orig_type);
Ref<Resource> res = Ref<Resource>(Object::cast_to<Resource>(inst));
ERR_FAIL_COND(res.is_null());
for (List<Pair<String, Variant>>::Element *E = propvalues.front(); E; E = E->next()) {
Pair<String, Variant> &p = E->get();
res->set(p.first, p.second);
}
emit_changed(get_edited_property(), res);
update_property();
} break;
case OBJ_MENU_SAVE: {
RES res = get_edited_object()->get(get_edited_property());
if (res.is_null()) {
return;
}
EditorNode::get_singleton()->save_resource(res);
} break;
case OBJ_MENU_COPY: {
RES res = get_edited_object()->get(get_edited_property());
EditorSettings::get_singleton()->set_resource_clipboard(res);
} break;
case OBJ_MENU_PASTE: {
RES res = EditorSettings::get_singleton()->get_resource_clipboard();
emit_changed(get_edited_property(), res);
update_property();
} break;
case OBJ_MENU_NEW_SCRIPT: {
if (Object::cast_to<Node>(get_edited_object())) {
EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(get_edited_object()), false);
}
} break;
case OBJ_MENU_EXTEND_SCRIPT: {
if (Object::cast_to<Node>(get_edited_object())) {
EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(get_edited_object()), true);
}
} break;
case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
RES res = get_edited_object()->get(get_edited_property());
FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
file_system_dock->navigate_to_path(res->get_path());
// Ensure that the FileSystem dock is visible.
TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
tab_container->set_current_tab(file_system_dock->get_index());
} break;
default: {
RES res = get_edited_object()->get(get_edited_property());
if (p_which >= CONVERT_BASE_ID) {
int to_type = p_which - CONVERT_BASE_ID;
Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(res);
ERR_FAIL_INDEX(to_type, conversions.size());
Ref<Resource> new_res = conversions[to_type]->convert(res);
emit_changed(get_edited_property(), new_res);
update_property();
break;
}
ERR_FAIL_COND(inheritors_array.is_empty());
String intype = inheritors_array[p_which - TYPE_BASE_ID];
if (intype == "ViewportTexture") {
Resource *r = Object::cast_to<Resource>(get_edited_object());
if (r && r->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
return;
}
if (r && !r->is_local_to_scene()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
return;
}
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
Vector<StringName> valid_types;
valid_types.push_back("Viewport");
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
scene_tree->set_title(TTR("Pick a Viewport"));
}
scene_tree->popup_scenetree_dialog();
return;
}
Variant obj;
if (ScriptServer::is_global_class(intype)) {
obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype));
if (obj) {
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
if (script.is_valid()) {
((Object *)obj)->set_script(script);
}
}
} else {
obj = ClassDB::instance(intype);
}
if (!obj) {
obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
}
Resource *resp = Object::cast_to<Resource>(obj);
ERR_BREAK(!resp);
if (get_edited_object() && base_type != String() && base_type == "Script") {
//make visual script the right type
resp->call("set_instance_base_type", get_edited_object()->get_class());
}
res = RES(resp);
emit_changed(get_edited_property(), res);
update_property();
} break;
}
}
void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj) {
RES p = get_edited_object()->get(get_edited_property());
if (p.is_valid() && p->get_instance_id() == p_obj) {
String type = p->get_class_name();
if (ClassDB::is_parent_class(type, "Script")) {
assign->set_text(p->get_path().get_file());
return;
}
if (p_preview.is_valid()) {
preview->set_offset(SIDE_LEFT, assign->get_icon()->get_width() + assign->get_theme_stylebox("normal")->get_default_margin(SIDE_LEFT) + get_theme_constant("hseparation", "Button"));
if (type == "GradientTexture") {
preview->set_stretch_mode(TextureRect::STRETCH_SCALE);
assign->set_custom_minimum_size(Size2(1, 1));
} else {
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
assign->set_custom_minimum_size(Size2(1, thumbnail_size));
}
preview->set_texture(p_preview);
assign->set_text("");
}
}
}
void EditorPropertyResource::_update_menu_items() {
//////////////////// UPDATE MENU //////////////////////////
RES res = get_edited_object()->get(get_edited_property());
menu->clear();
if (get_edited_property() == "script" && base_type == "Script" && Object::cast_to<Node>(get_edited_object())) {
menu->add_icon_item(get_theme_icon("ScriptCreate", "EditorIcons"), TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
menu->add_icon_item(get_theme_icon("ScriptExtend", "EditorIcons"), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT);
menu->add_separator();
} else if (base_type != "") {
int idx = 0;
Vector<EditorData::CustomType> custom_resources;
if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
}
for (int i = 0; i < base_type.get_slice_count(","); i++) {
String base = base_type.get_slice(",", i);
Set<String> valid_inheritors;
valid_inheritors.insert(base);
List<StringName> inheritors;
ClassDB::get_inheriters_from_class(base.strip_edges(), &inheritors);
for (int j = 0; j < custom_resources.size(); j++) {
inheritors.push_back(custom_resources[j].name);
}
List<StringName>::Element *E = inheritors.front();
while (E) {
valid_inheritors.insert(E->get());
E = E->next();
}
List<StringName> global_classes;
ScriptServer::get_global_class_list(&global_classes);
E = global_classes.front();
while (E) {
if (EditorNode::get_editor_data().script_class_is_parent(E->get(), base_type)) {
valid_inheritors.insert(E->get());
}
E = E->next();
}
for (Set<String>::Element *F = valid_inheritors.front(); F; F = F->next()) {
const String &t = F->get();
bool is_custom_resource = false;
Ref<Texture2D> icon;
if (!custom_resources.is_empty()) {
for (int j = 0; j < custom_resources.size(); j++) {
if (custom_resources[j].name == t) {
is_custom_resource = true;
if (custom_resources[j].icon.is_valid()) {
icon = custom_resources[j].icon;
}
break;
}
}
}
if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) {
continue;
}
inheritors_array.push_back(t);
if (!icon.is_valid()) {
icon = get_theme_icon(has_theme_icon(t, "EditorIcons") ? t : "Object", "EditorIcons");
}
int id = TYPE_BASE_ID + idx;
menu->add_icon_item(icon, vformat(TTR("New %s"), t), id);
idx++;
}
}
if (menu->get_item_count()) {
menu->add_separator();
if (r && !r->is_local_to_scene()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
emit_changed(get_edited_property(), RES());
update_property();
return;
}
}
menu->add_icon_item(get_theme_icon("Load", "EditorIcons"), TTR("Load"), OBJ_MENU_LOAD);
emit_changed(get_edited_property(), p_resource);
update_property();
if (!res.is_null()) {
menu->add_icon_item(get_theme_icon("Edit", "EditorIcons"), TTR("Edit"), OBJ_MENU_EDIT);
menu->add_icon_item(get_theme_icon("Clear", "EditorIcons"), TTR("Clear"), OBJ_MENU_CLEAR);
menu->add_icon_item(get_theme_icon("Duplicate", "EditorIcons"), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE);
menu->add_icon_item(get_theme_icon("Save", "EditorIcons"), TTR("Save"), OBJ_MENU_SAVE);
RES r = res;
if (r.is_valid() && r->get_path().is_resource_file()) {
menu->add_separator();
menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM);
// Automatically suggest setting up the path for a ViewportTexture.
if (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
scene_tree->set_title(TTR("Pick a Viewport"));
Vector<StringName> valid_types;
valid_types.push_back("Viewport");
scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", callable_mp(this, &EditorPropertyResource::_viewport_selected));
}
scene_tree->popup_scenetree_dialog();
}
RES cb = EditorSettings::get_singleton()->get_resource_clipboard();
bool paste_valid = false;
if (cb.is_valid()) {
if (base_type == "") {
paste_valid = true;
} else {
for (int i = 0; i < base_type.get_slice_count(","); i++) {
if (ClassDB::is_parent_class(cb->get_class(), base_type.get_slice(",", i))) {
paste_valid = true;
break;
}
}
}
}
if (!res.is_null() || paste_valid) {
menu->add_separator();
if (!res.is_null()) {
menu->add_item(TTR("Copy"), OBJ_MENU_COPY);
}
if (paste_valid) {
menu->add_item(TTR("Paste"), OBJ_MENU_PASTE);
}
}
if (!res.is_null()) {
Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(res);
if (conversions.size()) {
menu->add_separator();
}
for (int i = 0; i < conversions.size(); i++) {
String what = conversions[i]->converts_to();
Ref<Texture2D> icon;
if (has_theme_icon(what, "EditorIcons")) {
icon = get_theme_icon(what, "EditorIcons");
} else {
icon = get_theme_icon(what, "Resource");
}
menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i);
}
}
}
void EditorPropertyResource::_update_menu() {
_update_menu_items();
Rect2 gt = edit->get_screen_rect();
menu->set_as_minsize();
int ms = menu->get_contents_minimum_size().width;
Vector2 popup_pos = gt.position + gt.size - Vector2(ms, 0);
menu->set_position(popup_pos);
menu->popup();
}
void EditorPropertyResource::_sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool) {
@ -2816,24 +2454,11 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
emit_signal("object_id_selected", get_edited_property(), p_id);
}
void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
_update_menu_items();
Vector2 pos = get_screen_position() + mb->get_position();
//pos = assign->get_global_transform().xform(pos);
menu->set_as_minsize();
menu->set_position(pos);
menu->popup();
}
}
}
void EditorPropertyResource::_open_editor_pressed() {
RES res = get_edited_object()->get(get_edited_property());
if (res.is_valid()) {
EditorNode::get_singleton()->call_deferred("edit_item_resource", res); //may clear the editor so do it deferred
// May clear the editor so do it deferred.
EditorNode::get_singleton()->call_deferred("edit_item_resource", res);
}
}
@ -2843,28 +2468,28 @@ void EditorPropertyResource::_fold_other_editors(Object *p_self) {
}
RES res = get_edited_object()->get(get_edited_property());
if (!res.is_valid()) {
return;
}
bool use_editor = false;
for (int i = 0; i < EditorNode::get_editor_data().get_editor_plugin_count(); i++) {
EditorPlugin *ep = EditorNode::get_editor_data().get_editor_plugin(i);
if (ep->handles(res.ptr())) {
use_editor = true;
break;
}
}
if (!use_editor) {
return;
}
bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property());
opened_editor = false;
bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property());
if (unfolded) {
//refold
assign->set_pressed(false);
// Refold.
resource_picker->set_toggle_pressed(false);
get_edited_object()->editor_set_section_unfold(get_edited_property(), false);
update_property();
}
@ -2876,6 +2501,7 @@ void EditorPropertyResource::_update_property_bg() {
}
updating_theme = true;
if (sub_inspector != nullptr) {
int count_subinspectors = 0;
Node *n = get_parent();
@ -2905,12 +2531,60 @@ void EditorPropertyResource::_update_property_bg() {
updating_theme = false;
update();
}
void EditorPropertyResource::_viewport_selected(const NodePath &p_path) {
Node *to_node = get_node(p_path);
if (!Object::cast_to<Viewport>(to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Selected node is not a Viewport!"));
return;
}
Ref<ViewportTexture> vt;
vt.instance();
vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
vt->setup_local_to_scene();
emit_changed(get_edited_property(), vt);
update_property();
}
void EditorPropertyResource::setup(Object *p_object, const String &p_path, const String &p_base_type) {
if (resource_picker) {
resource_picker->disconnect("resource_selected", callable_mp(this, &EditorPropertyResource::_resource_selected));
resource_picker->disconnect("resource_changed", callable_mp(this, &EditorPropertyResource::_resource_changed));
memdelete(resource_picker);
}
if (p_path == "script" && p_base_type == "Script" && Object::cast_to<Node>(p_object)) {
EditorScriptPicker *script_picker = memnew(EditorScriptPicker);
script_picker->set_script_owner(Object::cast_to<Node>(p_object));
resource_picker = script_picker;
} else {
resource_picker = memnew(EditorResourcePicker);
}
resource_picker->set_base_type(p_base_type);
resource_picker->set_editable(true);
resource_picker->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(resource_picker);
resource_picker->connect("resource_selected", callable_mp(this, &EditorPropertyResource::_resource_selected));
resource_picker->connect("resource_changed", callable_mp(this, &EditorPropertyResource::_resource_changed));
for (int i = 0; i < resource_picker->get_child_count(); i++) {
Button *b = Object::cast_to<Button>(resource_picker->get_child(i));
if (b) {
add_focusable(b);
}
}
}
void EditorPropertyResource::update_property() {
RES res = get_edited_object()->get(get_edited_property());
if (use_sub_inspector) {
if (res.is_valid() != assign->is_toggle_mode()) {
assign->set_toggle_mode(res.is_valid());
if (res.is_valid() != resource_picker->is_toggle_mode()) {
resource_picker->set_toggle_mode(res.is_valid());
}
if (res.is_valid() && get_edited_object()->editor_is_section_unfolded(get_edited_property())) {
@ -2935,7 +2609,7 @@ void EditorPropertyResource::update_property() {
set_bottom_editor(sub_inspector_vbox);
sub_inspector_vbox->add_child(sub_inspector);
assign->set_pressed(true);
resource_picker->set_toggle_pressed(true);
bool use_editor = false;
for (int i = 0; i < EditorNode::get_editor_data().get_editor_plugin_count(); i++) {
@ -2946,7 +2620,7 @@ void EditorPropertyResource::update_property() {
}
if (use_editor) {
//open editor directly and hide other open of these
// Open editor directly and hide other such editors which are currently open.
_open_editor_pressed();
if (is_inside_tree()) {
get_tree()->call_deferred("call_group", "_editor_resource_properties", "_fold_other_editors", this);
@ -2967,102 +2641,18 @@ void EditorPropertyResource::update_property() {
memdelete(sub_inspector_vbox);
sub_inspector = nullptr;
sub_inspector_vbox = nullptr;
if (opened_editor) {
EditorNode::get_singleton()->hide_top_editors();
opened_editor = false;
}
_update_property_bg();
}
}
}
preview->set_texture(Ref<Texture2D>());
if (res == RES()) {
assign->set_icon(Ref<Texture2D>());
assign->set_text(TTR("[empty]"));
assign->set_custom_minimum_size(Size2(1, 1));
} else {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Object"));
if (res->get_name() != String()) {
assign->set_text(res->get_name());
} else if (res->get_path().is_resource_file()) {
assign->set_text(res->get_path().get_file());
assign->set_tooltip(res->get_path());
} else {
assign->set_text(res->get_class());
}
if (res->get_path().is_resource_file()) {
assign->set_tooltip(res->get_path());
}
//preview will override the above, so called at the end
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_resource_preview", res->get_instance_id());
}
}
void EditorPropertyResource::_resource_selected() {
RES res = get_edited_object()->get(get_edited_property());
if (res.is_null()) {
edit->set_pressed(true);
_update_menu();
return;
}
if (use_sub_inspector) {
bool unfold = !get_edited_object()->editor_is_section_unfolded(get_edited_property());
get_edited_object()->editor_set_section_unfold(get_edited_property(), unfold);
update_property();
} else {
emit_signal("resource_selected", get_edited_property(), res);
}
}
void EditorPropertyResource::setup(const String &p_base_type) {
base_type = p_base_type;
}
void EditorPropertyResource::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
if (updating_theme) {
return;
}
Ref<Texture2D> t = get_theme_icon("select_arrow", "Tree");
edit->set_icon(t);
_update_property_bg();
}
if (p_what == NOTIFICATION_DRAG_BEGIN) {
if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {
dropping = true;
assign->update();
}
}
if (p_what == NOTIFICATION_DRAG_END) {
if (dropping) {
dropping = false;
assign->update();
}
}
}
void EditorPropertyResource::_viewport_selected(const NodePath &p_path) {
Node *to_node = get_node(p_path);
if (!Object::cast_to<Viewport>(to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Selected node is not a Viewport!"));
return;
}
Ref<ViewportTexture> vt;
vt.instance();
vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
vt->setup_local_to_scene();
emit_changed(get_edited_property(), vt);
update_property();
resource_picker->set_edited_resource(res);
}
void EditorPropertyResource::collapse_all_folding() {
@ -3077,204 +2667,29 @@ void EditorPropertyResource::expand_all_folding() {
}
}
void EditorPropertyResource::_button_draw() {
if (dropping) {
Color color = get_theme_color("accent_color", "Editor");
assign->draw_rect(Rect2(Point2(), assign->get_size()), color, false);
}
}
Variant EditorPropertyResource::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
RES res = get_edited_object()->get(get_edited_property());
if (res.is_valid()) {
return EditorNode::get_singleton()->drag_resource(res, p_from);
}
return Variant();
}
bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const {
Vector<String> allowed_types = base_type.split(",");
int size = allowed_types.size();
for (int i = 0; i < size; i++) {
String at = allowed_types[i].strip_edges();
if (at == "StandardMaterial3D") {
allowed_types.append("Texture2D");
} else if (at == "ShaderMaterial") {
allowed_types.append("Shader");
} else if (at == "Font") {
allowed_types.append("FontData");
}
}
Dictionary drag_data = p_drag_data;
Ref<Resource> res;
if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]);
res = se->get_edited_resource();
} else if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
res = drag_data["resource"];
}
if (res.is_valid()) {
for (int i = 0; i < allowed_types.size(); i++) {
String at = allowed_types[i].strip_edges();
if (ClassDB::is_parent_class(res->get_class(), at)) {
return true;
}
}
}
if (drag_data.has("type") && String(drag_data["type"]) == "files") {
Vector<String> files = drag_data["files"];
if (files.size() == 1) {
String file = files[0];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (ftype != "") {
for (int i = 0; i < allowed_types.size(); i++) {
String at = allowed_types[i].strip_edges();
if (ClassDB::is_parent_class(ftype, at)) {
return true;
}
}
}
}
}
return false;
}
bool EditorPropertyResource::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
return _is_drop_valid(p_data);
}
void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
ERR_FAIL_COND(!_is_drop_valid(p_data));
Dictionary drag_data = p_data;
Ref<Resource> res;
if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]);
res = se->get_edited_resource();
} else if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
res = drag_data["resource"];
}
if (!res.is_valid() && drag_data.has("type") && String(drag_data["type"]) == "files") {
Vector<String> files = drag_data["files"];
if (files.size() == 1) {
String file = files[0];
res = ResourceLoader::load(file);
}
}
if (res.is_valid()) {
bool need_convert = true;
Vector<String> allowed_types = base_type.split(",");
for (int i = 0; i < allowed_types.size(); i++) {
String at = allowed_types[i].strip_edges();
if (ClassDB::is_parent_class(res->get_class(), at)) {
need_convert = false;
break;
}
}
if (need_convert) {
for (int i = 0; i < allowed_types.size(); i++) {
String at = allowed_types[i].strip_edges();
if (at == "StandardMaterial3D" && ClassDB::is_parent_class(res->get_class(), "Texture2D")) {
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_texture(StandardMaterial3D::TextureParam::TEXTURE_ALBEDO, res);
res = mat;
break;
}
if (at == "ShaderMaterial" && ClassDB::is_parent_class(res->get_class(), "Shader")) {
Ref<ShaderMaterial> mat = memnew(ShaderMaterial);
mat->set_shader(res);
res = mat;
break;
}
if (at == "Font" && ClassDB::is_parent_class(res->get_class(), "FontData")) {
Ref<Font> font = memnew(Font);
font->add_data(res);
res = font;
break;
}
}
}
emit_changed(get_edited_property(), res);
update_property();
return;
}
}
void EditorPropertyResource::set_use_sub_inspector(bool p_enable) {
use_sub_inspector = p_enable;
}
void EditorPropertyResource::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
if (!updating_theme) {
_update_property_bg();
}
} break;
}
}
void EditorPropertyResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("_resource_preview"), &EditorPropertyResource::_resource_preview);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &EditorPropertyResource::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &EditorPropertyResource::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyResource::drop_data_fw);
ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed);
ClassDB::bind_method(D_METHOD("_fold_other_editors"), &EditorPropertyResource::_fold_other_editors);
}
EditorPropertyResource::EditorPropertyResource() {
opened_editor = false;
sub_inspector = nullptr;
sub_inspector_vbox = nullptr;
use_sub_inspector = bool(EDITOR_GET("interface/inspector/open_resources_in_current_inspector"));
HBoxContainer *hbc = memnew(HBoxContainer);
add_child(hbc);
assign = memnew(Button);
assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
assign->connect("pressed", callable_mp(this, &EditorPropertyResource::_resource_selected));
assign->set_drag_forwarding(this);
assign->connect("draw", callable_mp(this, &EditorPropertyResource::_button_draw));
hbc->add_child(assign);
add_focusable(assign);
preview = memnew(TextureRect);
preview->set_expand(true);
preview->set_anchors_and_offsets_preset(PRESET_WIDE);
preview->set_offset(SIDE_TOP, 1);
preview->set_offset(SIDE_BOTTOM, -1);
preview->set_offset(SIDE_RIGHT, -1);
// This is required to draw the focus outline in front of the preview, rather than behind.
preview->set_draw_behind_parent(true);
assign->add_child(preview);
assign->connect("gui_input", callable_mp(this, &EditorPropertyResource::_button_input));
menu = memnew(PopupMenu);
add_child(menu);
edit = memnew(Button);
edit->set_flat(true);
edit->set_toggle_mode(true);
menu->connect("id_pressed", callable_mp(this, &EditorPropertyResource::_menu_option));
menu->connect("popup_hide", callable_mp((BaseButton *)edit, &BaseButton::set_pressed), varray(false));
edit->connect("pressed", callable_mp(this, &EditorPropertyResource::_update_menu));
hbc->add_child(edit);
edit->connect("gui_input", callable_mp(this, &EditorPropertyResource::_button_input));
add_focusable(edit);
file = nullptr;
scene_tree = nullptr;
dropping = false;
add_to_group("_editor_resource_properties");
}
@ -3751,7 +3166,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::OBJECT: {
EditorPropertyResource *editor = memnew(EditorPropertyResource);
editor->setup(p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource");
editor->setup(p_object, p_path, p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource");
if (p_hint == PROPERTY_HINT_RESOURCE_TYPE) {
String open_in_new = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");

View file

@ -33,6 +33,7 @@
#include "editor/create_dialog.h"
#include "editor/editor_inspector.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_editor.h"
@ -599,64 +600,26 @@ public:
class EditorPropertyResource : public EditorProperty {
GDCLASS(EditorPropertyResource, EditorProperty);
enum MenuOption {
OBJ_MENU_LOAD = 0,
OBJ_MENU_EDIT = 1,
OBJ_MENU_CLEAR = 2,
OBJ_MENU_MAKE_UNIQUE = 3,
OBJ_MENU_SAVE = 4,
OBJ_MENU_COPY = 5,
OBJ_MENU_PASTE = 6,
OBJ_MENU_NEW_SCRIPT = 7,
OBJ_MENU_EXTEND_SCRIPT = 8,
OBJ_MENU_SHOW_IN_FILE_SYSTEM = 9,
TYPE_BASE_ID = 100,
CONVERT_BASE_ID = 1000
EditorResourcePicker *resource_picker = nullptr;
SceneTreeDialog *scene_tree = nullptr;
};
bool use_sub_inspector = false;
EditorInspector *sub_inspector = nullptr;
VBoxContainer *sub_inspector_vbox = nullptr;
bool updating_theme = false;
bool opened_editor = false;
Button *assign;
TextureRect *preview;
Button *edit;
PopupMenu *menu;
EditorFileDialog *file;
Vector<String> inheritors_array;
EditorInspector *sub_inspector;
VBoxContainer *sub_inspector_vbox;
void _resource_selected(const RES &p_resource);
void _resource_changed(const RES &p_resource);
bool use_sub_inspector;
bool dropping;
String base_type;
SceneTreeDialog *scene_tree;
void _file_selected(const String &p_path);
void _menu_option(int p_which);
void _resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _viewport_selected(const NodePath &p_path);
void _update_menu_items();
void _update_menu();
void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool);
void _sub_inspector_resource_selected(const RES &p_resource, const String &p_property);
void _sub_inspector_object_id_selected(int p_id);
void _button_draw();
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _button_input(const Ref<InputEvent> &p_event);
void _open_editor_pressed();
void _fold_other_editors(Object *p_self);
bool opened_editor;
bool updating_theme = false;
void _update_property_bg();
protected:
@ -665,7 +628,7 @@ protected:
public:
virtual void update_property() override;
void setup(const String &p_base_type);
void setup(Object *p_object, const String &p_path, const String &p_base_type);
void collapse_all_folding() override;
void expand_all_folding() override;

View file

@ -902,7 +902,7 @@ void EditorPropertyDictionary::update_property() {
} else {
EditorPropertyResource *editor = memnew(EditorPropertyResource);
editor->setup("Resource");
editor->setup(object.ptr(), prop_name, "Resource");
prop = editor;
}

View file

@ -144,54 +144,7 @@ void EditorResourcePicker::_update_menu_items() {
edit_menu->clear();
// Add options for creating specific subtypes of the base resource type.
if (base_type != "") {
int idx = 0;
Set<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<EditorData::CustomType> custom_resources;
if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
}
for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
const String &t = E->get();
bool is_custom_resource = false;
Ref<Texture2D> icon;
if (!custom_resources.is_empty()) {
for (int j = 0; j < custom_resources.size(); j++) {
if (custom_resources[j].name == t) {
is_custom_resource = true;
if (custom_resources[j].icon.is_valid()) {
icon = custom_resources[j].icon;
}
break;
}
}
}
if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) {
continue;
}
inheritors_array.push_back(t);
if (!icon.is_valid()) {
icon = get_theme_icon(has_theme_icon(t, "EditorIcons") ? t : "Object", "EditorIcons");
}
int id = TYPE_BASE_ID + idx;
edit_menu->add_icon_item(icon, vformat(TTR("New %s"), t), id);
idx++;
}
if (edit_menu->get_item_count()) {
edit_menu->add_separator();
}
}
set_create_options(edit_menu);
// Add an option to load a resource from a file.
edit_menu->add_icon_item(get_theme_icon("Load", "EditorIcons"), TTR("Load"), OBJ_MENU_LOAD);
@ -352,6 +305,11 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
} break;
default: {
// Allow subclasses to handle their own options first, only then fallback on the default branch logic.
if (handle_menu_selected(p_which)) {
break;
}
if (p_which >= CONVERT_BASE_ID) {
int to_type = p_which - CONVERT_BASE_ID;
Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource);
@ -394,6 +352,72 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
}
}
void EditorResourcePicker::set_create_options(Object *p_menu_node) {
// If a subclass implements this method, use it to replace all create items.
if (get_script_instance() && get_script_instance()->has_method("set_create_options")) {
get_script_instance()->call("set_create_options", p_menu_node);
return;
}
// By default provide generic "New ..." options.
if (base_type != "") {
int idx = 0;
Set<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<EditorData::CustomType> custom_resources;
if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
}
for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
const String &t = E->get();
bool is_custom_resource = false;
Ref<Texture2D> icon;
if (!custom_resources.is_empty()) {
for (int j = 0; j < custom_resources.size(); j++) {
if (custom_resources[j].name == t) {
is_custom_resource = true;
if (custom_resources[j].icon.is_valid()) {
icon = custom_resources[j].icon;
}
break;
}
}
}
if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) {
continue;
}
inheritors_array.push_back(t);
if (!icon.is_valid()) {
icon = get_theme_icon(has_theme_icon(t, "EditorIcons") ? t : "Object", "EditorIcons");
}
int id = TYPE_BASE_ID + idx;
edit_menu->add_icon_item(icon, vformat(TTR("New %s"), t), id);
idx++;
}
if (edit_menu->get_item_count()) {
edit_menu->add_separator();
}
}
}
bool EditorResourcePicker::handle_menu_selected(int p_which) {
if (get_script_instance() && get_script_instance()->has_method("handle_menu_selected")) {
return get_script_instance()->call("handle_menu_selected", p_which);
}
return false;
}
void EditorResourcePicker::_button_draw() {
if (dropping) {
Color color = get_theme_color("accent_color", "Editor");
@ -603,12 +627,19 @@ void EditorResourcePicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_allowed_types"), &EditorResourcePicker::get_allowed_types);
ClassDB::bind_method(D_METHOD("set_edited_resource", "resource"), &EditorResourcePicker::set_edited_resource);
ClassDB::bind_method(D_METHOD("get_edited_resource"), &EditorResourcePicker::get_edited_resource);
ClassDB::bind_method(D_METHOD("set_toggle_mode", "enable"), &EditorResourcePicker::set_toggle_mode);
ClassDB::bind_method(D_METHOD("is_toggle_mode"), &EditorResourcePicker::is_toggle_mode);
ClassDB::bind_method(D_METHOD("set_toggle_pressed", "pressed"), &EditorResourcePicker::set_toggle_pressed);
ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable);
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_create_options", PropertyInfo(Variant::OBJECT, "menu_node")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("handle_menu_selected", PropertyInfo(Variant::INT, "id")));
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", 0), "set_edited_resource", "get_edited_resource");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("resource_changed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
@ -689,6 +720,8 @@ Vector<String> EditorResourcePicker::get_allowed_types() const {
void EditorResourcePicker::set_edited_resource(RES p_resource) {
if (!p_resource.is_valid()) {
edited_resource = RES();
_update_resource();
return;
}
@ -717,6 +750,22 @@ RES EditorResourcePicker::get_edited_resource() {
return edited_resource;
}
void EditorResourcePicker::set_toggle_mode(bool p_enable) {
assign_button->set_toggle_mode(p_enable);
}
bool EditorResourcePicker::is_toggle_mode() const {
return assign_button->is_toggle_mode();
}
void EditorResourcePicker::set_toggle_pressed(bool p_pressed) {
if (!is_toggle_mode()) {
return;
}
assign_button->set_pressed(p_pressed);
}
void EditorResourcePicker::set_editable(bool p_editable) {
editable = p_editable;
assign_button->set_disabled(!editable);
@ -762,3 +811,52 @@ EditorResourcePicker::EditorResourcePicker() {
add_child(file_dialog);
file_dialog->connect("file_selected", callable_mp(this, &EditorResourcePicker::_file_selected));
}
void EditorScriptPicker::set_create_options(Object *p_menu_node) {
PopupMenu *menu_node = Object::cast_to<PopupMenu>(p_menu_node);
if (!menu_node) {
return;
}
menu_node->add_icon_item(get_theme_icon("ScriptCreate", "EditorIcons"), TTR("New Script"), OBJ_MENU_NEW_SCRIPT);
menu_node->add_icon_item(get_theme_icon("ScriptExtend", "EditorIcons"), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT);
menu_node->add_separator();
}
bool EditorScriptPicker::handle_menu_selected(int p_which) {
switch (p_which) {
case OBJ_MENU_NEW_SCRIPT: {
if (script_owner) {
EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(script_owner, false);
}
return true;
}
case OBJ_MENU_EXTEND_SCRIPT: {
if (script_owner) {
EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(script_owner, true);
}
return true;
}
}
return false;
}
void EditorScriptPicker::set_script_owner(Node *p_owner) {
script_owner = p_owner;
}
Node *EditorScriptPicker::get_script_owner() const {
return script_owner;
}
void EditorScriptPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_script_owner", "owner_node"), &EditorScriptPicker::set_script_owner);
ClassDB::bind_method(D_METHOD("get_script_owner"), &EditorScriptPicker::get_script_owner);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "script_owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_script_owner", "get_script_owner");
}
EditorScriptPicker::EditorScriptPicker() {
}

View file

@ -98,13 +98,44 @@ public:
void set_base_type(const String &p_base_type);
String get_base_type() const;
Vector<String> get_allowed_types() const;
void set_edited_resource(RES p_resource);
RES get_edited_resource();
void set_toggle_mode(bool p_enable);
bool is_toggle_mode() const;
void set_toggle_pressed(bool p_pressed);
void set_editable(bool p_editable);
bool is_editable() const;
virtual void set_create_options(Object *p_menu_node);
virtual bool handle_menu_selected(int p_which);
EditorResourcePicker();
};
class EditorScriptPicker : public EditorResourcePicker {
GDCLASS(EditorScriptPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SCRIPT = 10,
OBJ_MENU_EXTEND_SCRIPT = 11
};
Node *script_owner = nullptr;
protected:
static void _bind_methods();
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_script_owner(Node *p_owner);
Node *get_script_owner() const;
EditorScriptPicker();
};
#endif // EDITOR_RESOURCE_PICKER_H