Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2 changed files with 2 additions and 2 deletions
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@ -803,7 +803,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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light_count++;
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if (light_count == data.max_lights_per_item) {
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if (light_count == data.max_lights_per_item - 1) {
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break;
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}
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}
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@ -455,7 +455,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
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light_count++;
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if (light_count == MAX_LIGHTS_PER_ITEM) {
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if (light_count == MAX_LIGHTS_PER_ITEM - 1) {
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break;
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}
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}
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