-Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
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ea7646aabe
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4 changed files with 45 additions and 19 deletions
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@ -1564,6 +1564,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
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p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
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p_shader->canvas_item.uses_screen_texture = false;
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p_shader->canvas_item.uses_screen_uv = false;
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p_shader->canvas_item.uses_time = false;
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shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
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shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
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@ -1595,6 +1596,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
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p_shader->spatial.unshaded = false;
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p_shader->spatial.no_depth_test = false;
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p_shader->spatial.uses_sss = false;
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p_shader->spatial.uses_time = false;
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p_shader->spatial.uses_vertex_lighting = false;
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p_shader->spatial.uses_screen_texture = false;
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p_shader->spatial.uses_vertex = false;
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@ -690,11 +690,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/navigation_feel/translation_inertia", 0.15);
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hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/navigation_feel/zoom_inertia", 0.1);
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set("editors/3d/navigation_feel/zoom_inertia", 0.075);
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hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.1);
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set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075);
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hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.1);
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set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075);
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hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
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// freelook
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@ -70,20 +70,17 @@
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#define MAX_FOV 179
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void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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if (orthogonal) {
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//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
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camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
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} else
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
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//when not being manipulated, move softly
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float free_orbit_inertia = EDITOR_DEF("editors/3d/navigation_feel/orbit_inertia", 0.15);
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float free_translation_inertia = EDITOR_DEF("editors/3d/navigation_feel/translation_inertia", 0.15);
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float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
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float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
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//when being manipulated, move more quickly
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float manip_orbit_inertia = EDITOR_DEF("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.1);
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float manip_translation_inertia = EDITOR_DEF("editors/3d/navigation_feel/manipulation_translation_inertia", 0.1);
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float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
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float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
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float zoom_inertia = EDITOR_DEF("editors/3d/navigation_feel/zoom_inertia", 0.1);
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float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
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//determine if being manipulated
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bool manipulated = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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@ -104,21 +101,30 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
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camera_cursor = cursor;
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}
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float tolerance = 0.0001;
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float tolerance = 0.001;
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bool equal = true;
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if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance)
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if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
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equal = false;
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}
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if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance)
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if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance) {
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equal = false;
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}
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if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance)
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if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance) {
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equal = false;
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}
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if (!equal || p_interp_delta == 0 || is_freelook_active()) {
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if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
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camera->set_global_transform(to_camera_transform(camera_cursor));
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update_transform_gizmo_view();
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if (orthogonal) {
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//camera->set_orthogonal(size.width*cursor.distance,get_znear(),get_zfar());
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camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
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} else
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camera->set_perspective(get_fov(), get_znear(), get_zfar());
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}
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}
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@ -589,11 +589,29 @@ class VisualServerRaster : public VisualServer {
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#endif
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void _draw_margins();
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static void _changes_changed() {}
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public:
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//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
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//#define DEBUG_CHANGES
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#ifdef DEBUG_CHANGES
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_FORCE_INLINE_ static void redraw_request() {
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changes++;
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_changes_changed();
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}
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#define DISPLAY_CHANGED \
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changes++; \
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_changes_changed();
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#else
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_FORCE_INLINE_ static void redraw_request() { changes++; }
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#define DISPLAY_CHANGED changes++;
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#define DISPLAY_CHANGED \
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changes++;
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#endif
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// print_line(String("CHANGED: ") + __FUNCTION__);
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#define BIND0R(m_r, m_name) \
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m_r m_name() { return BINDBASE->m_name(); }
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