Fix bad res file include in VS project and simplify a bit
This commit is contained in:
parent
29f2571662
commit
d4045d835f
1 changed files with 6 additions and 5 deletions
|
@ -7,6 +7,7 @@ from platform_methods import run_in_subprocess
|
|||
import platform_windows_builders
|
||||
|
||||
common_win = [
|
||||
"godot_win.cpp",
|
||||
"context_gl_win.cpp",
|
||||
"crash_handler_win.cpp",
|
||||
"os_windows.cpp",
|
||||
|
@ -17,17 +18,17 @@ common_win = [
|
|||
"windows_terminal_logger.cpp"
|
||||
]
|
||||
|
||||
restarget = "godot_res" + env["OBJSUFFIX"]
|
||||
res_file = 'godot_res.rc'
|
||||
|
||||
obj = env.RES(restarget, 'godot_res.rc')
|
||||
res_target = "godot_res" + env["OBJSUFFIX"]
|
||||
|
||||
common_win.append(obj)
|
||||
res_obj = env.RES(res_target, res_file)
|
||||
|
||||
prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
|
||||
# Microsoft Visual Studio Project Generation
|
||||
if env['vsproj']:
|
||||
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
|
||||
env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
|
||||
for x in common_win:
|
||||
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
|
||||
|
||||
|
|
Loading…
Reference in a new issue