Fix bad res file include in VS project and simplify a bit

This commit is contained in:
elasota 2018-08-31 23:53:18 -04:00
parent 29f2571662
commit d4045d835f

View file

@ -7,6 +7,7 @@ from platform_methods import run_in_subprocess
import platform_windows_builders
common_win = [
"godot_win.cpp",
"context_gl_win.cpp",
"crash_handler_win.cpp",
"os_windows.cpp",
@ -17,17 +18,17 @@ common_win = [
"windows_terminal_logger.cpp"
]
restarget = "godot_res" + env["OBJSUFFIX"]
res_file = 'godot_res.rc'
obj = env.RES(restarget, 'godot_res.rc')
res_target = "godot_res" + env["OBJSUFFIX"]
common_win.append(obj)
res_obj = env.RES(res_target, res_file)
prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if env['vsproj']:
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]