Fix shader crashing when attempting to access length() at global space

This commit is contained in:
Yuri Roubinsky 2022-04-01 08:39:29 +03:00
parent 340ad7d748
commit d47035a6fb

View file

@ -5134,9 +5134,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
} else if (tk.type == TK_PERIOD) {
completion_class = TAG_ARRAY;
p_block->block_tag = SubClassTag::TAG_ARRAY;
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_ARRAY;
}
call_expression = _parse_and_reduce_expression(p_block, p_function_info);
p_block->block_tag = SubClassTag::TAG_GLOBAL;
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_GLOBAL;
}
if (!call_expression) {
return nullptr;
}
@ -5287,9 +5291,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!expr->is_indexed() && expr->get_array_size() > 0) {
completion_class = TAG_ARRAY;
p_block->block_tag = SubClassTag::TAG_ARRAY;
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_ARRAY;
}
Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info);
p_block->block_tag = SubClassTag::TAG_GLOBAL;
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_GLOBAL;
}
if (!call_expression) {
return nullptr;
}
@ -5587,9 +5595,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
mn->assign_expression = assign_expression;
} else if (tk.type == TK_PERIOD) {
completion_class = TAG_ARRAY;
p_block->block_tag = SubClassTag::TAG_ARRAY;
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_ARRAY;
}
Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info);
p_block->block_tag = SubClassTag::TAG_GLOBAL;
if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_GLOBAL;
}
if (!call_expression) {
return nullptr;
}