Merge pull request #28862 from KoBeWi/editable_clones
Keep editable children on node duplicate
This commit is contained in:
commit
d4811e6897
2 changed files with 26 additions and 21 deletions
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@ -518,6 +518,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
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Node *dupsingle = NULL;
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List<Node *> editable_children;
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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@ -530,6 +531,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Map<const Node *, Node *> duplimap;
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Node *dup = node->duplicate_from_editor(duplimap);
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if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node))
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editable_children.push_back(dup);
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ERR_CONTINUE(!dup);
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if (selection.size() == 1)
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@ -562,6 +566,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (dupsingle)
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editor->push_item(dupsingle);
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for (List<Node *>::Element *E = editable_children.front(); E; E = E->next())
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_toggle_editable_children(E->get());
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} break;
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case TOOL_REPARENT: {
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@ -797,7 +804,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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editable_instance_remove_dialog->popup_centered_minsize();
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break;
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}
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_toggle_editable_children();
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_toggle_editable_children(node);
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}
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}
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} break;
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@ -1613,31 +1620,28 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
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_update_script_button();
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}
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void SceneTreeDock::_toggle_editable_children() {
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void SceneTreeDock::_toggle_editable_children_from_selection() {
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
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int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children"));
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int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder"));
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editable = !editable;
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EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, editable);
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menu->set_item_checked(editable_item_idx, editable);
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if (editable) {
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node->set_scene_instance_load_placeholder(false);
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menu->set_item_checked(placeholder_item_idx, false);
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_toggle_editable_children(e->get());
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}
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}
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SpatialEditor::get_singleton()->update_all_gizmos(node);
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void SceneTreeDock::_toggle_editable_children(Node *p_node) {
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if (p_node) {
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bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
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EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
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if (editable)
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p_node->set_scene_instance_load_placeholder(false);
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SpatialEditor::get_singleton()->update_all_gizmos(p_node);
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scene_tree->update_tree();
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}
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}
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}
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void SceneTreeDock::_delete_confirm() {
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@ -2476,7 +2480,7 @@ void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input);
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ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin);
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ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
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ClassDB::bind_method(D_METHOD("_toggle_editable_children"), &SceneTreeDock::_toggle_editable_children);
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ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection);
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ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
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ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene);
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ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed);
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@ -2644,7 +2648,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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editable_instance_remove_dialog = memnew(ConfirmationDialog);
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add_child(editable_instance_remove_dialog);
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editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children");
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editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection");
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import_subscene_dialog = memnew(EditorSubScene);
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add_child(import_subscene_dialog);
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@ -172,7 +172,8 @@ class SceneTreeDock : public VBoxContainer {
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void _delete_confirm();
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void _toggle_editable_children();
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void _toggle_editable_children_from_selection();
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void _toggle_editable_children(Node *p_node);
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void _node_prerenamed(Node *p_node, const String &p_new_name);
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