Merge pull request #15630 from neikeq/issue-15454
Mono: StackFrame and MonoDevelop crash fixes
This commit is contained in:
commit
d486cae701
5 changed files with 40 additions and 6 deletions
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@ -449,7 +449,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
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// Printing an error here will result in endless recursion, so we must be careful
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if (!gdmono->is_runtime_initialized() && GDMono::get_singleton()->get_api_assembly())
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if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
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return Vector<StackInfo>();
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MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
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@ -503,6 +503,10 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
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return Vector<StackInfo>();
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}
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// TODO
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// what if the StackFrame method is null (method_decl is empty). should we skip this frame?
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// can reproduce with a MissingMethodException on internal calls
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sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
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sif.line = file_line_num;
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sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);
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@ -35,6 +35,8 @@
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void MonoDevelopInstance::execute(const Vector<String> &p_files) {
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_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
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ERR_FAIL_NULL(execute_method);
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ERR_FAIL_COND(gc_handle.is_null());
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@ -26,6 +26,12 @@ namespace Godot
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MethodBase methodBase = frame.GetMethod();
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if (methodBase == null)
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{
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methodDecl = string.Empty;
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return;
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}
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StringBuilder sb = new StringBuilder();
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if (methodBase is MethodInfo methodInfo)
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@ -44,10 +44,13 @@ namespace GDMonoUtils {
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MonoCache mono_cache;
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#define CACHE_AND_CHECK(m_var, m_val) \
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{ \
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m_var = m_val; \
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if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
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#define CACHE_AND_CHECK(m_var, m_val) \
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{ \
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m_var = m_val; \
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if (!m_var) { \
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ERR_EXPLAIN("Mono Cache: Member " #m_var " is null"); \
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ERR_FAIL(); \
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} \
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}
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#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
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@ -133,6 +136,12 @@ void MonoCache::clear_members() {
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task_scheduler_handle = Ref<MonoGCHandle>();
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}
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void MonoCache::cleanup() {
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corlib_cache_updated = false;
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godot_api_cache_updated = false;
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}
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#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
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void update_corlib_cache() {
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@ -158,6 +167,8 @@ void update_corlib_cache() {
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CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
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CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
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#endif
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mono_cache.corlib_cache_updated = true;
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}
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void update_godot_api_cache() {
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@ -231,6 +242,8 @@ void update_godot_api_cache() {
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MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
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mono_runtime_object_init(task_scheduler);
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mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
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mono_cache.corlib_cache_updated = true;
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}
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void clear_cache() {
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@ -402,6 +415,9 @@ void print_unhandled_exception(MonoObject *p_exc) {
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void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) {
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mono_print_unhandled_exception(p_exc);
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#ifdef DEBUG_ENABLED
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if (!ScriptDebugger::get_singleton())
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return;
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GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
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MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
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@ -129,10 +129,16 @@ struct MonoCache {
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Ref<MonoGCHandle> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_members();
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void cleanup() {}
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void cleanup();
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MonoCache() {
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corlib_cache_updated = false;
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godot_api_cache_updated = false;
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clear_members();
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}
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};
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