From d4aa6e5366f228eb2bbadc7b3946b4b28db60ff9 Mon Sep 17 00:00:00 2001 From: monkeyman192 Date: Thu, 26 May 2022 23:25:42 +1000 Subject: [PATCH] Check visibility of items before drawing their relationship lines --- scene/gui/tree.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 8f292533e66..b4602e7a5a8 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2164,7 +2164,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } // Draw relationship lines. - if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) { + if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) { int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); int parent_ofs = p_pos.x + cache.item_margin; Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;