Add a Fade Start property to ReflectionProbe
The default value of 0.5 makes reflections from ReflectionProbes more visible. To get the old behavior back, set Fade Start to 0.0.
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e7c39efdb1
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17 changed files with 88 additions and 6 deletions
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@ -34,6 +34,9 @@
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<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
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If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
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</member>
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<member name="fade_start" type="float" setter="set_fade_start" getter="get_fade_start" default="0.5">
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The percentage of the distance from the origin at which reflections will start fading to other reflection sources (such as other [ReflectionProbe]s or the environment sky reflections). Higher values make the [ReflectionProbe] more visible, with more aggressive fading in the corners. If you have trouble with sky reflections being visible in partially indoor areas, increase [member fade_start].
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</member>
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<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
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Defines the reflection intensity. Intensity modulates the strength of the reflection.
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</member>
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@ -3150,6 +3150,14 @@
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If [code]true[/code], computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to [member ReflectionProbe.enable_shadows].
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</description>
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</method>
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<method name="reflection_probe_set_fade_start">
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<return type="void" />
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<param index="0" name="probe" type="RID" />
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<param index="1" name="fade_start" type="float" />
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<description>
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Sets the percentage of the distance from the origin at which reflections will start fading to other reflection sources (such as other [ReflectionProbe]s or the environment sky reflections). Higher values make the [ReflectionProbe] more visible, with more aggressive fading in the corners. If you have trouble with sky reflections being visible in partially indoor areas, increase [method reflection_probe_set_fade_start]. Equivalent to [member ReflectionProbe.fade_start].
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</description>
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</method>
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<method name="reflection_probe_set_intensity">
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<return type="void" />
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<param index="0" name="probe" type="RID" />
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@ -3398,6 +3398,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_BOX_OFFSET, probe->origin_offset, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_EXTERIOR, !probe->interior, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_INTENSITY, probe->intensity, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_INV_FADE_START, 1.0 / MAX(0.00001, 1.0 - probe->fade_start), shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_AMBIENT_MODE, int(probe->ambient_mode), shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_AMBIENT_COLOR, probe->ambient_color * probe->ambient_color_energy, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE1_LOCAL_MATRIX, inst->reflection_probes_local_transform_cache[0], shader->version, instance_variant, spec_constants);
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@ -3416,6 +3417,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_BOX_OFFSET, probe->origin_offset, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_EXTERIOR, !probe->interior, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_INTENSITY, probe->intensity, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_INV_FADE_START, 1.0 / MAX(0.00001, 1.0 - probe->fade_start), shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_AMBIENT_MODE, int(probe->ambient_mode), shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_AMBIENT_COLOR, probe->ambient_color * probe->ambient_color_energy, shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::REFPROBE2_LOCAL_MATRIX, inst->reflection_probes_local_transform_cache[1], shader->version, instance_variant, spec_constants);
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@ -874,6 +874,7 @@ uniform vec3 refprobe1_box_offset;
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uniform highp mat4 refprobe1_local_matrix;
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uniform bool refprobe1_exterior;
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uniform float refprobe1_intensity;
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uniform float refprobe1_inv_fade_start;
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uniform int refprobe1_ambient_mode;
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uniform vec4 refprobe1_ambient_color;
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@ -887,6 +888,7 @@ uniform vec3 refprobe2_box_offset;
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uniform highp mat4 refprobe2_local_matrix;
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uniform bool refprobe2_exterior;
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uniform float refprobe2_intensity;
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uniform float refprobe2_inv_fade_start;
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uniform int refprobe2_ambient_mode;
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uniform vec4 refprobe2_ambient_color;
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@ -1587,7 +1589,7 @@ void reflection_process(samplerCube reflection_map,
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vec3 normal, vec3 vertex,
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mat4 local_matrix,
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bool use_box_project, vec3 box_extents, vec3 box_offset,
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bool exterior, float intensity, int ref_ambient_mode, vec4 ref_ambient_color,
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bool exterior, float intensity, float inv_fade_start, int ref_ambient_mode, vec4 ref_ambient_color,
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float roughness, vec3 ambient, vec3 skybox,
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inout highp vec4 reflection_accum, inout highp vec4 ambient_accum) {
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vec4 reflection;
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@ -1602,7 +1604,7 @@ void reflection_process(samplerCube reflection_map,
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float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z));
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blend = mix(length(inner_pos), blend, blend);
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blend *= blend;
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blend = max(0.0, 1.0 - blend);
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blend = clamp(inv_fade_start - blend * inv_fade_start, 0.0, 1.0);
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//reflect and make local
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vec3 ref_normal = normalize(reflect(vertex, normal));
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@ -1961,14 +1963,14 @@ void main() {
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reflection_process(refprobe1_texture, normal, vertex_interp, refprobe1_local_matrix,
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refprobe1_use_box_project, refprobe1_box_extents, refprobe1_box_offset,
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refprobe1_exterior, refprobe1_intensity, refprobe1_ambient_mode, refprobe1_ambient_color,
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refprobe1_exterior, refprobe1_intensity, refprobe1_inv_fade_start, refprobe1_ambient_mode, refprobe1_ambient_color,
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roughness, ambient_light, specular_light, reflection_accum, ambient_accum);
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#ifdef SECOND_REFLECTION_PROBE
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reflection_process(refprobe2_texture, normal, vertex_interp, refprobe2_local_matrix,
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refprobe2_use_box_project, refprobe2_box_extents, refprobe2_box_offset,
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refprobe2_exterior, refprobe2_intensity, refprobe2_ambient_mode, refprobe2_ambient_color,
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refprobe2_exterior, refprobe2_intensity, refprobe2_inv_fade_start, refprobe2_ambient_mode, refprobe2_ambient_color,
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roughness, ambient_light, specular_light, reflection_accum, ambient_accum);
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#endif // SECOND_REFLECTION_PROBE
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@ -454,6 +454,13 @@ void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity
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reflection_probe->intensity = p_intensity;
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}
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void LightStorage::reflection_probe_set_fade_start(RID p_probe, float p_fade_start) {
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ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL(reflection_probe);
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reflection_probe->fade_start = p_fade_start;
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}
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void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
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ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL(reflection_probe);
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@ -117,6 +117,7 @@ struct ReflectionProbe {
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RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
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int resolution = 256;
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float intensity = 1.0;
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float fade_start = 0.5;
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RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
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Color ambient_color;
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float ambient_color_energy = 1.0;
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@ -639,6 +640,7 @@ public:
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virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
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virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
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virtual void reflection_probe_set_fade_start(RID p_probe, float p_fade_start) override;
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virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
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virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
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virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
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@ -39,6 +39,15 @@ float ReflectionProbe::get_intensity() const {
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return intensity;
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}
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void ReflectionProbe::set_fade_start(float p_fade_start) {
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fade_start = p_fade_start;
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RS::get_singleton()->reflection_probe_set_fade_start(probe, p_fade_start);
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}
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float ReflectionProbe::get_fade_start() const {
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return fade_start;
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}
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void ReflectionProbe::set_ambient_mode(AmbientMode p_mode) {
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ambient_mode = p_mode;
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RS::get_singleton()->reflection_probe_set_ambient_mode(probe, RS::ReflectionProbeAmbientMode(p_mode));
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@ -202,6 +211,9 @@ void ReflectionProbe::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
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ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
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ClassDB::bind_method(D_METHOD("set_fade_start", "fade_start"), &ReflectionProbe::set_fade_start);
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ClassDB::bind_method(D_METHOD("get_fade_start"), &ReflectionProbe::get_fade_start);
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ClassDB::bind_method(D_METHOD("set_ambient_mode", "ambient"), &ReflectionProbe::set_ambient_mode);
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ClassDB::bind_method(D_METHOD("get_ambient_mode"), &ReflectionProbe::get_ambient_mode);
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@ -243,6 +255,7 @@ void ReflectionProbe::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fade_start", "get_fade_start");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp,suffix:m"), "set_max_distance", "get_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_origin_offset", "get_origin_offset");
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@ -51,6 +51,7 @@ public:
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private:
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RID probe;
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float intensity = 1.0;
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float fade_start = 0.5;
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float max_distance = 0.0;
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Vector3 size = Vector3(20, 20, 20);
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Vector3 origin_offset = Vector3(0, 0, 0);
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@ -78,6 +79,9 @@ public:
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void set_intensity(float p_intensity);
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float get_intensity() const;
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void set_fade_start(float p_fade_start);
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float get_fade_start() const;
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void set_ambient_mode(AmbientMode p_mode);
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AmbientMode get_ambient_mode() const;
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@ -122,6 +122,7 @@ public:
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virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
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virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
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virtual void reflection_probe_set_fade_start(RID p_probe, float p_fade_start) override {}
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virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
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virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
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virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
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@ -37,15 +37,24 @@ struct LightData { //this structure needs to be as packed as possible
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struct ReflectionData {
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highp vec3 box_extents;
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mediump float index;
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highp vec3 box_offset;
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uint mask;
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mediump vec3 ambient; // ambient color
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mediump float intensity;
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mediump float inv_fade_start;
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bool exterior;
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bool box_project;
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uint ambient_mode;
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float exposure_normalization;
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//0-8 is intensity,8-9 is ambient, mode
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float pad0;
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float pad1;
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float pad2;
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// 0-8 is intensity, 8-9 is ambient, mode
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highp mat4 local_matrix; // up to here for spot and omni, rest is for directional
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// notes: for ambientblend, use distance to edge to blend between already existing global environment
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};
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@ -919,7 +919,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 ref_vec, vec3 normal,
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//make blend more rounded
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blend = mix(length(inner_pos), blend, blend);
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blend *= blend;
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blend = max(0.0, 1.0 - blend);
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blend = clamp(reflections.data[ref_index].inv_fade_start - blend * reflections.data[ref_index].inv_fade_start, 0.0, 1.0);
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if (reflections.data[ref_index].intensity > 0.0) { // compute reflection
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@ -1049,6 +1049,13 @@ void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity
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reflection_probe->intensity = p_intensity;
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}
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void LightStorage::reflection_probe_set_fade_start(RID p_probe, float p_fade_start) {
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ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL(reflection_probe);
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reflection_probe->fade_start = p_fade_start;
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}
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void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
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ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL(reflection_probe);
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@ -1249,6 +1256,13 @@ float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
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return reflection_probe->intensity;
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}
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float LightStorage::reflection_probe_get_fade_start(RID p_probe) const {
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const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL_V(reflection_probe, 0);
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return reflection_probe->fade_start;
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}
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bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
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const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL_V(reflection_probe, false);
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@ -1738,6 +1752,7 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c
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reflection_ubo.mask = probe->reflection_mask;
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reflection_ubo.intensity = probe->intensity;
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reflection_ubo.inv_fade_start = 1.0 / MAX(0.00001, 1.0 - probe->fade_start);
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reflection_ubo.ambient_mode = probe->ambient_mode;
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reflection_ubo.exterior = !probe->interior;
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RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
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int resolution = 256;
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float intensity = 1.0;
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float fade_start = 0.5;
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RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
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Color ambient_color;
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float ambient_color_energy = 1.0;
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struct ReflectionData {
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float box_extents[3];
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float index;
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float box_offset[3];
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uint32_t mask;
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float ambient[3]; // ambient color,
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float intensity;
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float inv_fade_start;
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uint32_t exterior;
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uint32_t box_project;
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uint32_t ambient_mode;
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float exposure_normalization;
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uint32_t pad0;
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uint32_t pad1;
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uint32_t pad2;
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float local_matrix[16]; // up to here for spot and omni, rest is for directional
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};
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virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
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virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
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virtual void reflection_probe_set_fade_start(RID p_probe, float p_fade_start) override;
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virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
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virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
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virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
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virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
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float reflection_probe_get_intensity(RID p_probe) const;
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float reflection_probe_get_fade_start(RID p_probe) const;
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bool reflection_probe_is_interior(RID p_probe) const;
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bool reflection_probe_is_box_projection(RID p_probe) const;
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RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
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@ -458,6 +458,7 @@ public:
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FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
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FUNC2(reflection_probe_set_intensity, RID, float)
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FUNC2(reflection_probe_set_fade_start, RID, float)
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FUNC2(reflection_probe_set_ambient_color, RID, const Color &)
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FUNC2(reflection_probe_set_ambient_energy, RID, float)
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FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
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@ -109,6 +109,7 @@ public:
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virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
|
||||
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
|
||||
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
|
||||
virtual void reflection_probe_set_fade_start(RID p_probe, float p_fade_start) = 0;
|
||||
virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0;
|
||||
virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
|
||||
virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
|
||||
|
|
|
@ -2557,6 +2557,7 @@ void RenderingServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
|
||||
ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
|
||||
ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
|
||||
ClassDB::bind_method(D_METHOD("reflection_probe_set_fade_start", "probe", "fade_start"), &RenderingServer::reflection_probe_set_fade_start);
|
||||
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
|
||||
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
|
||||
ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
|
||||
|
|
|
@ -620,6 +620,7 @@ public:
|
|||
|
||||
virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode) = 0;
|
||||
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
|
||||
virtual void reflection_probe_set_fade_start(RID p_probe, float p_fade_start) = 0;
|
||||
|
||||
enum ReflectionProbeAmbientMode {
|
||||
REFLECTION_PROBE_AMBIENT_DISABLED,
|
||||
|
|
Loading…
Reference in a new issue