Merge pull request #7127 from BastiaanOlij/ios_meters
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support)
This commit is contained in:
commit
d4eb8ec884
9 changed files with 123 additions and 6 deletions
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@ -70,6 +70,7 @@ void Input::_bind_methods() {
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ClassDB::bind_method(_MD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
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ClassDB::bind_method(_MD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
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ClassDB::bind_method(_MD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
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ClassDB::bind_method(_MD("get_gravity"),&Input::get_gravity);
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ClassDB::bind_method(_MD("get_accelerometer"),&Input::get_accelerometer);
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ClassDB::bind_method(_MD("get_magnetometer"),&Input::get_magnetometer);
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ClassDB::bind_method(_MD("get_gyroscope"),&Input::get_gyroscope);
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@ -82,6 +82,7 @@ public:
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virtual void warp_mouse_pos(const Vector2& p_to)=0;
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virtual Vector3 get_gravity() const=0;
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virtual Vector3 get_accelerometer() const=0;
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virtual Vector3 get_magnetometer() const=0;
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virtual Vector3 get_gyroscope() const=0;
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@ -277,6 +277,12 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_
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emit_signal("joy_connection_changed", p_idx, p_connected);
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};
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Vector3 InputDefault::get_gravity() const{
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_THREAD_SAFE_METHOD_
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return gravity;
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}
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Vector3 InputDefault::get_accelerometer() const{
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_THREAD_SAFE_METHOD_
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@ -423,6 +429,14 @@ void InputDefault::stop_joy_vibration(int p_device) {
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joy_vibration[p_device] = vibration;
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}
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void InputDefault::set_gravity(const Vector3& p_gravity) {
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_THREAD_SAFE_METHOD_
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gravity=p_gravity;
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}
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void InputDefault::set_accelerometer(const Vector3& p_accel) {
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_THREAD_SAFE_METHOD_
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@ -44,6 +44,7 @@ class InputDefault : public Input {
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Set<int> joy_buttons_pressed;
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Map<int,float> _joy_axis;
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//Map<StringName,int> custom_action_press;
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Vector3 gravity;
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Vector3 accelerometer;
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Vector3 magnetometer;
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Vector3 gyroscope;
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@ -191,6 +192,7 @@ public:
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void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
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void parse_joypad_mapping(String p_mapping, bool p_update_existing);
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virtual Vector3 get_gravity() const;
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virtual Vector3 get_accelerometer() const;
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virtual Vector3 get_magnetometer() const;
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virtual Vector3 get_gyroscope() const;
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@ -203,6 +205,7 @@ public:
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void parse_input_event(const InputEvent& p_event);
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void set_gravity(const Vector3& p_gravity);
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void set_accelerometer(const Vector3& p_accel);
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void set_magnetometer(const Vector3& p_magnetometer);
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void set_gyroscope(const Vector3& p_gyroscope);
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@ -30,11 +30,13 @@
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#import "gl_view.h"
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#import "view_controller.h"
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@interface AppDelegate : NSObject <UIApplicationDelegate, UIAccelerometerDelegate, GLViewDelegate> {
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// Old accelerometer approach deprecated since IOS 7.0
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// Include coremotion for accelerometer, gyroscope and magnetometer access, available since IOS 4.0 but some functionality won't work for anything before IOS 5.0
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#import <CoreMotion/CoreMotion.h>
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@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
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//@property (strong, nonatomic) UIWindow *window;
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ViewController* view_controller;
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UIAccelerationValue accel[3];
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UIAccelerationValue last_accel[3];
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};
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@property (strong, nonatomic) UIWindow *window;
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@ -84,6 +84,9 @@ extern char** gargv;
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extern int iphone_main(int, int, int, char**);
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extern void iphone_finish();
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CMMotionManager *motionManager;
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bool motionInitialised;
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static ViewController* mainViewController = nil;
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+ (ViewController*) getViewController
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{
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@ -193,9 +196,58 @@ static int frame_count = 0;
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}; break; // no fallthrough
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default: {
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if (OSIPhone::get_singleton()) {
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OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
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// OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
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if (motionInitialised) {
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// Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
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// See Apple reference pages for more details:
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// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
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// Apple splits our accelerometer date into a gravity and user movement component. We add them back together
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CMAcceleration gravity = motionManager.deviceMotion.gravity;
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CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
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///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
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CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
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///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
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CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
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// Adjust for screen orientation.
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// [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
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// a good thing when you're trying to get your user to move the screen in all directions and want consistent output
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///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
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// can use that instead? (note that left and right seem swapped)
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switch ([[UIApplication sharedApplication] statusBarOrientation]) {
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case UIDeviceOrientationLandscapeLeft: {
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OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
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}; break;
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case UIDeviceOrientationLandscapeRight: {
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OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
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}; break;
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case UIDeviceOrientationPortraitUpsideDown: {
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OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
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}; break;
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default: { // assume portrait
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OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
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}; break;
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};
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}
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bool quit_request = OSIPhone::get_singleton()->iterate();
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};
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@ -253,11 +305,24 @@ static int frame_count = 0;
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[window makeKeyAndVisible];
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//Configure and start accelerometer
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/*
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Old accelerometer approach deprecated since IOS 7.0
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last_accel[0] = 0;
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last_accel[1] = 0;
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last_accel[2] = 0;
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[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
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[[UIAccelerometer sharedAccelerometer] setDelegate:self];
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*/
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if (!motionInitialised) {
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motionManager = [[CMMotionManager alloc] init];
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if (motionManager.deviceMotionAvailable) {
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motionManager.deviceMotionUpdateInterval = 1.0/70.0;
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[motionManager startDeviceMotionUpdates];
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motionInitialised = YES;
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};
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};
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//OSIPhone::screen_width = rect.size.width - rect.origin.x;
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//OSIPhone::screen_height = rect.size.height - rect.origin.y;
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@ -297,12 +362,23 @@ static int frame_count = 0;
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- (void)applicationWillTerminate:(UIApplication*)application {
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printf("********************* will terminate\n");
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if (motionInitialised) {
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///@TODO is this the right place to clean this up?
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[motionManager stopDeviceMotionUpdates];
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[motionManager release];
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motionManager = nil;
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motionInitialised = NO;
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};
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iphone_finish();
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};
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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printf("********************* did enter background\n");
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///@TODO maybe add pause motionManager? and where would we unpause it?
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if (OS::get_singleton()->get_main_loop())
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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[view_controller.view stopAnimation];
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@ -340,12 +416,15 @@ static int frame_count = 0;
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};
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}
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/*
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Depricated since IOS 7.0
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- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration {
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//Use a basic low-pass filter to only keep the gravity in the accelerometer values
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accel[0] = acceleration.x; // * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
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accel[1] = acceleration.y; // * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
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accel[2] = acceleration.z; // * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
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}
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*/
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- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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@ -83,6 +83,7 @@ def configure(env):
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'-framework', 'CoreAudio',
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'-framework', 'CoreGraphics',
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'-framework', 'CoreMedia',
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'-framework', 'CoreMotion',
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'-framework', 'Foundation',
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'-framework', 'Security',
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'-framework', 'UIKit',
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@ -109,6 +110,7 @@ def configure(env):
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'-framework', 'MediaPlayer',
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'-framework', 'AVFoundation',
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'-framework', 'CoreMedia',
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'-framework', 'CoreMotion',
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])
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else:
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env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=5.1.1',
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@ -126,6 +128,7 @@ def configure(env):
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'-framework', 'MediaPlayer',
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'-framework', 'AVFoundation',
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'-framework', 'CoreMedia',
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'-framework', 'CoreMotion',
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])
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if env['game_center'] == 'yes':
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@ -323,9 +323,14 @@ void OSIPhone::touches_cancelled() {
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static const float ACCEL_RANGE = 1;
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void OSIPhone::update_gravity(float p_x, float p_y, float p_z) {
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input->set_gravity(Vector3(p_x, p_y, p_z));
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};
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void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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input->set_accelerometer(Vector3(p_x / (float)ACCEL_RANGE, p_y / (float)ACCEL_RANGE, -p_z / (float)ACCEL_RANGE));
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// Found out the Z should not be negated! Pass as is!
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input->set_accelerometer(Vector3(p_x / (float)ACCEL_RANGE, p_y / (float)ACCEL_RANGE, p_z / (float)ACCEL_RANGE));
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/*
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if (p_x != last_accel.x) {
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@ -364,7 +369,13 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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*/
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};
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void OSIPhone::update_magnetometer(float p_x, float p_y, float p_z) {
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input->set_magnetometer(Vector3(p_x, p_y, p_z));
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};
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void OSIPhone::update_gyroscope(float p_x, float p_y, float p_z) {
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input->set_gyroscope(Vector3(p_x, p_y, p_z));
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};
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void OSIPhone::delete_main_loop() {
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@ -152,7 +152,10 @@ public:
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int set_base_framebuffer(int p_fb);
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void update_gravity(float p_x, float p_y, float p_z);
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void update_accelerometer(float p_x, float p_y, float p_z);
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void update_magnetometer(float p_x, float p_y, float p_z);
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void update_gyroscope(float p_x, float p_y, float p_z);
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static OSIPhone* get_singleton();
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